DebugLine.h 2.0 KB

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  1. /*
  2. Copyright (c) 2013 Daniele Bartolini, Michele Rossi
  3. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  4. Permission is hereby granted, free of charge, to any person
  5. obtaining a copy of this software and associated documentation
  6. files (the "Software"), to deal in the Software without
  7. restriction, including without limitation the rights to use,
  8. copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the
  10. Software is furnished to do so, subject to the following
  11. conditions:
  12. The above copyright notice and this permission notice shall be
  13. included in all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  15. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  16. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  17. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  18. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #pragma once
  24. #include "Types.h"
  25. #include "Config.h"
  26. namespace crown
  27. {
  28. struct Color4;
  29. struct Matrix4x4;
  30. struct Vector3;
  31. struct DebugLine
  32. {
  33. /// Whether to enable @a depth_test
  34. DebugLine(bool depth_test);
  35. /// Adds a line from @start to @end with the given @a color.
  36. void add_line(const Color4& color, const Vector3& start, const Vector3& end);
  37. /// Adds a sphere at @a center with the given @a radius and @a color.
  38. void add_sphere(const Color4& color, const Vector3& center, const float radius);
  39. /// Adds a @a pose with the given @a color
  40. //void add_pose(const Color4& color, const Matrix4x4& pose);
  41. /// Clears all the lines.
  42. void clear();
  43. /// Sends the lines to renderer for drawing.
  44. void commit();
  45. private:
  46. struct Line
  47. {
  48. float position_0[3];
  49. float color_0[4];
  50. float position_1[3];
  51. float color_1[4];
  52. };
  53. bool m_depth_test;
  54. uint32_t m_num_lines;
  55. Line m_lines[CE_MAX_DEBUG_LINES];
  56. };
  57. } // namespace crown