Daniele Bartolini cd66a11a30 Enable rendering of GUI %!s(int64=12) %!d(string=hai) anos
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backend 46cbfcf84d Temporary fix to Uniform %!s(int64=12) %!d(string=hai) anos
DebugLine.cpp 55aa3f5d21 Disble DebugLine rendering %!s(int64=12) %!d(string=hai) anos
DebugLine.h 5f3614ffcd Add DebugLine %!s(int64=12) %!d(string=hai) anos
Material.cpp 7b5f39f425 Separate U/V texture clamping %!s(int64=12) %!d(string=hai) anos
Material.h a25bbaa3d4 Move rendering-related stuff to renderers folder %!s(int64=12) %!d(string=hai) anos
Mesh.cpp a25bbaa3d4 Move rendering-related stuff to renderers folder %!s(int64=12) %!d(string=hai) anos
Mesh.h eb066d904c Add RenderWorldTypes.h %!s(int64=12) %!d(string=hai) anos
RenderWorld.cpp cd66a11a30 Enable rendering of GUI %!s(int64=12) %!d(string=hai) anos
RenderWorld.h 13378991e3 Move global objects into RenderWorld %!s(int64=12) %!d(string=hai) anos
RenderWorldTypes.h 7895af4483 Merge branch 'world' of https://github.com/taylor001/crown into world %!s(int64=12) %!d(string=hai) anos
Sprite.cpp d557379257 Sprite animation triggers segfault under Android. %!s(int64=12) %!d(string=hai) anos
Sprite.h f5ae410d29 Add the most basic, untested, dirty, inefficient, 100% crash guaranteed sprite animation code %!s(int64=12) %!d(string=hai) anos