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backend
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46cbfcf84d
Temporary fix to Uniform
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%!s(int64=12) %!d(string=hai) anos |
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DebugLine.cpp
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55aa3f5d21
Disble DebugLine rendering
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%!s(int64=12) %!d(string=hai) anos |
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DebugLine.h
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5f3614ffcd
Add DebugLine
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%!s(int64=12) %!d(string=hai) anos |
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Material.cpp
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7b5f39f425
Separate U/V texture clamping
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%!s(int64=12) %!d(string=hai) anos |
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Material.h
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a25bbaa3d4
Move rendering-related stuff to renderers folder
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%!s(int64=12) %!d(string=hai) anos |
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Mesh.cpp
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a25bbaa3d4
Move rendering-related stuff to renderers folder
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%!s(int64=12) %!d(string=hai) anos |
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Mesh.h
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eb066d904c
Add RenderWorldTypes.h
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%!s(int64=12) %!d(string=hai) anos |
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RenderWorld.cpp
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cd66a11a30
Enable rendering of GUI
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%!s(int64=12) %!d(string=hai) anos |
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RenderWorld.h
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13378991e3
Move global objects into RenderWorld
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%!s(int64=12) %!d(string=hai) anos |
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RenderWorldTypes.h
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7895af4483
Merge branch 'world' of https://github.com/taylor001/crown into world
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%!s(int64=12) %!d(string=hai) anos |
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Sprite.cpp
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d557379257
Sprite animation triggers segfault under Android.
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%!s(int64=12) %!d(string=hai) anos |
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Sprite.h
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f5ae410d29
Add the most basic, untested, dirty, inefficient, 100% crash guaranteed sprite animation code
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%!s(int64=12) %!d(string=hai) anos |