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Actor.cpp
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68a492a56f
Add a method to retrieve the UnitId of an actor
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11 tahun lalu |
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Actor.h
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68a492a56f
Add a method to retrieve the UnitId of an actor
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11 tahun lalu |
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Controller.cpp
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53be59cd69
Spawn at given position, not (0, 0, 0)
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12 tahun lalu |
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Controller.h
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7c2544bdaa
Update documentation of some physics objects
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12 tahun lalu |
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Joint.cpp
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3e5fcbd2ef
Update Joint according to latest PhysX changes
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12 tahun lalu |
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Joint.h
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7c2544bdaa
Update documentation of some physics objects
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12 tahun lalu |
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PhysicsCallback.h
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eef4d7ae64
Initialize variables
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12 tahun lalu |
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PhysicsTypes.h
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b2f146c437
Improve PhysicsCallback
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12 tahun lalu |
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PhysicsWorld.cpp
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0f06853380
Do not destroy m_debug_line in release mode
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11 tahun lalu |
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PhysicsWorld.h
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e48846ab75
Do not draw when physics simulation is being updated. This triggers all sort of random behaviours when trying to switch form a world to another
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11 tahun lalu |
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Raycast.cpp
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d01f501289
Cleanup Raycast
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12 tahun lalu |
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Raycast.h
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d01f501289
Cleanup Raycast
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12 tahun lalu |