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Device.cpp 13 KB

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  1. /*
  2. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  3. Permission is hereby granted, free of charge, to any person
  4. obtaining a copy of this software and associated documentation
  5. files (the "Software"), to deal in the Software without
  6. restriction, including without limitation the rights to use,
  7. copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. copies of the Software, and to permit persons to whom the
  9. Software is furnished to do so, subject to the following
  10. conditions:
  11. The above copyright notice and this permission notice shall be
  12. included in all copies or substantial portions of the Software.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  14. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  15. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  16. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  17. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  18. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  20. OTHER DEALINGS IN THE SOFTWARE.
  21. */
  22. #include <cstdlib>
  23. #include "Config.h"
  24. #include "Device.h"
  25. #include "Filesystem.h"
  26. #include "InputManager.h"
  27. #include "Log.h"
  28. #include "OS.h"
  29. #include "Renderer.h"
  30. #include "DebugRenderer.h"
  31. #include "Types.h"
  32. #include "String.h"
  33. #include "Args.h"
  34. #include "Game.h"
  35. #include <cstdlib>
  36. #include "ArchiveResourceArchive.h"
  37. #include "FileResourceArchive.h"
  38. #include "ResourceManager.h"
  39. #include "TextureResource.h"
  40. #include "Keyboard.h"
  41. #include "Mouse.h"
  42. #include "Touch.h"
  43. #include "Accelerometer.h"
  44. #ifdef CROWN_BUILD_OPENGL
  45. #include "renderers/gl/GLRenderer.h"
  46. #endif
  47. #ifdef CROWN_BUILD_OPENGLES
  48. #include "renderers/gles/GLESRenderer.h"
  49. #endif
  50. namespace crown
  51. {
  52. static void (*game_init)(void) = NULL;
  53. static void (*game_shutdown)(void) = NULL;
  54. static void (*game_frame)(float) = NULL;
  55. //-----------------------------------------------------------------------------
  56. Device::Device() :
  57. m_preferred_window_width(1000),
  58. m_preferred_window_height(625),
  59. m_preferred_window_fullscreen(0),
  60. m_preferred_renderer(RENDERER_GL),
  61. m_preferred_mode(MODE_RELEASE),
  62. m_is_init(false),
  63. m_is_running(false),
  64. m_frame_count(0),
  65. m_last_time(0),
  66. m_current_time(0),
  67. m_last_delta_time(0.0f),
  68. m_filesystem(NULL),
  69. m_input_manager(NULL),
  70. m_renderer(NULL),
  71. m_debug_renderer(NULL),
  72. m_resource_manager(NULL),
  73. m_resource_archive(NULL),
  74. m_game_library(NULL)
  75. {
  76. // Select executable dir by default
  77. string::strncpy(m_preferred_root_path, os::get_cwd(), os::MAX_PATH_LENGTH);
  78. }
  79. //-----------------------------------------------------------------------------
  80. Device::~Device()
  81. {
  82. }
  83. //-----------------------------------------------------------------------------
  84. bool Device::init(int argc, char** argv)
  85. {
  86. if (is_init())
  87. {
  88. Log::e("Crown Engine is already initialized.");
  89. return false;
  90. }
  91. parse_command_line(argc, argv);
  92. check_preferred_settings();
  93. // Initialize
  94. Log::i("Initializing Crown Engine %d.%d.%d...", CROWN_VERSION_MAJOR, CROWN_VERSION_MINOR, CROWN_VERSION_MICRO);
  95. create_filesystem();
  96. create_resource_manager();
  97. create_input_manager();
  98. create_renderer();
  99. create_debug_renderer();
  100. Log::i("Crown Engine initialized.");
  101. Log::i("Initializing Game...");
  102. // Try to locate the game library
  103. if (!m_filesystem->exists(GAME_LIBRARY_NAME))
  104. {
  105. Log::e("Unable to find the game library in the root path.", GAME_LIBRARY_NAME);
  106. return false;
  107. }
  108. // Try to load the game library and bind functions
  109. const char* game_library_path = m_filesystem->os_path(GAME_LIBRARY_NAME);
  110. m_game_library = os::open_library(game_library_path);
  111. if (m_game_library == NULL)
  112. {
  113. Log::e("Unable to load the game.");
  114. return false;
  115. }
  116. *(void**)(&game_init) = os::lookup_symbol(m_game_library, "init");
  117. *(void**)(&game_shutdown) = os::lookup_symbol(m_game_library, "shutdown");
  118. *(void**)(&game_frame) = os::lookup_symbol(m_game_library, "frame");
  119. // Initialize the game
  120. game_init();
  121. m_is_init = true;
  122. start();
  123. return true;
  124. }
  125. //-----------------------------------------------------------------------------
  126. void Device::shutdown()
  127. {
  128. if (is_init() == false)
  129. {
  130. Log::e("Crown Engine is not initialized.");
  131. return;
  132. }
  133. // Shutdowns the game
  134. game_shutdown();
  135. // Unload the game library
  136. if (m_game_library)
  137. {
  138. os::close_library(m_game_library);
  139. }
  140. if (m_input_manager)
  141. {
  142. delete m_input_manager;
  143. }
  144. Log::i("Releasing Renderer...");
  145. if (m_renderer)
  146. {
  147. delete m_renderer;
  148. }
  149. Log::i("Releasing DebugRenderer...");
  150. if (m_debug_renderer)
  151. {
  152. delete m_debug_renderer;
  153. }
  154. Log::i("Releasing ResourceManager...");
  155. if (m_resource_archive)
  156. {
  157. delete m_resource_archive;
  158. }
  159. if (m_resource_manager)
  160. {
  161. delete m_resource_manager;
  162. }
  163. Log::i("Releasing Filesystem...");
  164. if (m_filesystem)
  165. {
  166. delete m_filesystem;
  167. }
  168. m_is_init = false;
  169. }
  170. //-----------------------------------------------------------------------------
  171. bool Device::is_init() const
  172. {
  173. return m_is_init;
  174. }
  175. //-----------------------------------------------------------------------------
  176. Filesystem* Device::filesystem()
  177. {
  178. return m_filesystem;
  179. }
  180. //-----------------------------------------------------------------------------
  181. ResourceManager* Device::resource_manager()
  182. {
  183. return m_resource_manager;
  184. }
  185. //-----------------------------------------------------------------------------
  186. InputManager* Device::input_manager()
  187. {
  188. return m_input_manager;
  189. }
  190. //-----------------------------------------------------------------------------
  191. Renderer* Device::renderer()
  192. {
  193. return m_renderer;
  194. }
  195. //-----------------------------------------------------------------------------
  196. DebugRenderer* Device::debug_renderer()
  197. {
  198. return m_debug_renderer;
  199. }
  200. //-----------------------------------------------------------------------------
  201. Keyboard* Device::keyboard()
  202. {
  203. return m_input_manager->keyboard();
  204. }
  205. //-----------------------------------------------------------------------------
  206. Mouse* Device::mouse()
  207. {
  208. return m_input_manager->mouse();
  209. }
  210. //-----------------------------------------------------------------------------
  211. Touch* Device::touch()
  212. {
  213. return m_input_manager->touch();
  214. }
  215. //-----------------------------------------------------------------------------
  216. Accelerometer* Device::accelerometer()
  217. {
  218. return m_input_manager->accelerometer();
  219. }
  220. //-----------------------------------------------------------------------------
  221. void Device::start()
  222. {
  223. if (is_init() == false)
  224. {
  225. Log::e("Cannot start uninitialized engine.");
  226. return;
  227. }
  228. m_is_running = true;
  229. m_last_time = os::milliseconds();
  230. }
  231. //-----------------------------------------------------------------------------
  232. void Device::stop()
  233. {
  234. if (is_init() == false)
  235. {
  236. Log::e("Cannot stop uninitialized engine.");
  237. return;
  238. }
  239. m_is_running = false;
  240. }
  241. //-----------------------------------------------------------------------------
  242. bool Device::is_running() const
  243. {
  244. return m_is_running;
  245. }
  246. //-----------------------------------------------------------------------------
  247. uint64_t Device::frame_count() const
  248. {
  249. return m_frame_count;
  250. }
  251. //-----------------------------------------------------------------------------
  252. float Device::last_delta_time() const
  253. {
  254. return m_last_delta_time;
  255. }
  256. //-----------------------------------------------------------------------------
  257. void Device::frame()
  258. {
  259. m_current_time = os::microseconds();
  260. m_last_delta_time = (m_current_time - m_last_time) / 1000000.0f;
  261. m_last_time = m_current_time;
  262. m_resource_manager->check_load_queue();
  263. m_resource_manager->bring_loaded_online();
  264. m_input_manager->event_loop();
  265. m_renderer->begin_frame();
  266. game_frame(last_delta_time());
  267. m_debug_renderer->draw_all();
  268. m_renderer->end_frame();
  269. m_frame_count++;
  270. }
  271. //-----------------------------------------------------------------------------
  272. ResourceId Device::load(const char* name)
  273. {
  274. return m_resource_manager->load(name);
  275. }
  276. //-----------------------------------------------------------------------------
  277. void Device::unload(ResourceId name)
  278. {
  279. m_resource_manager->unload(name);
  280. }
  281. //-----------------------------------------------------------------------------
  282. void Device::reload(ResourceId name)
  283. {
  284. (void)name;
  285. }
  286. //-----------------------------------------------------------------------------
  287. bool Device::is_loaded(ResourceId name)
  288. {
  289. return m_resource_manager->is_loaded(name);
  290. }
  291. //-----------------------------------------------------------------------------
  292. const void* Device::data(ResourceId name)
  293. {
  294. return m_resource_manager->data(name);
  295. }
  296. //-----------------------------------------------------------------------------
  297. void Device::create_filesystem()
  298. {
  299. m_filesystem = new Filesystem(m_preferred_root_path);
  300. Log::d("Filesystem created.");
  301. Log::d("Filesystem root path: %s", m_filesystem->root_path());
  302. }
  303. //-----------------------------------------------------------------------------
  304. void Device::create_resource_manager()
  305. {
  306. // Select appropriate resource archive
  307. if (m_preferred_mode == MODE_DEVELOPMENT)
  308. {
  309. m_resource_archive = new FileResourceArchive(*m_filesystem);
  310. }
  311. else
  312. {
  313. m_resource_archive = new ArchiveResourceArchive(*m_filesystem);
  314. }
  315. // Create resource manager
  316. m_resource_manager = new ResourceManager(*m_resource_archive, m_resource_allocator);
  317. Log::d("Resource manager created.");
  318. Log::d("Resource seed: %d", m_resource_manager->seed());
  319. }
  320. //-----------------------------------------------------------------------------
  321. void Device::create_input_manager()
  322. {
  323. // Create input manager
  324. m_input_manager = new InputManager();
  325. Log::d("Input manager created.");
  326. }
  327. //-----------------------------------------------------------------------------
  328. void Device::create_renderer()
  329. {
  330. // Select appropriate renderer
  331. if (m_preferred_renderer == RENDERER_GL)
  332. {
  333. #ifdef CROWN_BUILD_OPENGL
  334. m_renderer = new GLRenderer;
  335. #else
  336. Log::e("Crown Engine was not built with OpenGL support.");
  337. exit(EXIT_FAILURE);
  338. #endif
  339. }
  340. else if (m_preferred_renderer == RENDERER_GLES)
  341. {
  342. #ifdef CROWN_BUILD_OPENGLES
  343. m_renderer = new GLESRenderer;
  344. #else
  345. Log::e("Crown Engine was not built with OpenGL|ES support.");
  346. exit(EXIT_FAILURE);
  347. #endif
  348. }
  349. Log::d("Renderer created.");
  350. }
  351. //-----------------------------------------------------------------------------
  352. void Device::create_debug_renderer()
  353. {
  354. // Create debug renderer
  355. m_debug_renderer = new DebugRenderer(*m_renderer);
  356. Log::d("Debug renderer created.");
  357. }
  358. //-----------------------------------------------------------------------------
  359. void Device::parse_command_line(int argc, char** argv)
  360. {
  361. static ArgsOption options[] =
  362. {
  363. "help", AOA_NO_ARGUMENT, NULL, 'i',
  364. "root-path", AOA_REQUIRED_ARGUMENT, NULL, 'r',
  365. "width", AOA_REQUIRED_ARGUMENT, NULL, 'w',
  366. "height", AOA_REQUIRED_ARGUMENT, NULL, 'h',
  367. "fullscreen", AOA_NO_ARGUMENT, &m_preferred_window_fullscreen, 1,
  368. "gl", AOA_NO_ARGUMENT, &m_preferred_renderer, RENDERER_GL,
  369. "gles", AOA_NO_ARGUMENT, &m_preferred_renderer, RENDERER_GLES,
  370. "dev", AOA_NO_ARGUMENT, &m_preferred_mode, MODE_DEVELOPMENT,
  371. NULL, 0, NULL, 0
  372. };
  373. Args args(argc, argv, "", options);
  374. int32_t opt;
  375. while ((opt = args.getopt()) != -1)
  376. {
  377. switch (opt)
  378. {
  379. case 0:
  380. {
  381. break;
  382. }
  383. // Root path
  384. case 'r':
  385. {
  386. string::strcpy(m_preferred_root_path, args.optarg());
  387. break;
  388. }
  389. // Window width
  390. case 'w':
  391. {
  392. m_preferred_window_width = atoi(args.optarg());
  393. break;
  394. }
  395. // Window height
  396. case 'h':
  397. {
  398. m_preferred_window_height = atoi(args.optarg());
  399. break;
  400. }
  401. case 'i':
  402. case '?':
  403. default:
  404. {
  405. print_help_message();
  406. exit(EXIT_FAILURE);
  407. }
  408. }
  409. }
  410. }
  411. //-----------------------------------------------------------------------------
  412. void Device::check_preferred_settings()
  413. {
  414. if (!os::is_absolute_path(m_preferred_root_path))
  415. {
  416. Log::e("The root path must be absolute.");
  417. exit(EXIT_FAILURE);
  418. }
  419. if (m_preferred_window_width == 0 || m_preferred_window_height == 0)
  420. {
  421. Log::e("Window width and height must be greater than zero.");
  422. exit(EXIT_FAILURE);
  423. }
  424. }
  425. //-----------------------------------------------------------------------------
  426. void Device::print_help_message()
  427. {
  428. os::printf(
  429. "Usage: crown [options]\n"
  430. "Options:\n\n"
  431. "All of the following options take precedence over\n"
  432. "environment variables and configuration files.\n\n"
  433. " --help Show this help.\n"
  434. " --root-path <path> Use <path> as the filesystem root path.\n"
  435. " --width <width> Set the <width> of the render window.\n"
  436. " --height <width> Set the <height> of the render window.\n"
  437. " --fullscreen Start in fullscreen.\n"
  438. " --dev Run the engine in development mode\n");
  439. }
  440. Device g_device;
  441. Device* device()
  442. {
  443. return &g_device;
  444. }
  445. } // namespace crown