Daniele Bartolini c715f8a96b samples: core: hide core objects' mesh when spawned in-game il y a 1 an
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primitives 605ee1df58 samples: core: re-import core units il y a 1 an
camera.material a152b10d15 samples: convert to new database format il y a 2 ans
camera.mesh 0ad99a4417 *: switch to right-handed Z-up coordinate system il y a 1 an
camera.unit c715f8a96b samples: core: hide core objects' mesh when spawned in-game il y a 1 an
common.lua c715f8a96b samples: core: hide core objects' mesh when spawned in-game il y a 1 an
light.material a152b10d15 samples: convert to new database format il y a 2 ans
light.mesh 0ad99a4417 *: switch to right-handed Z-up coordinate system il y a 1 an
light.unit c715f8a96b samples: core: hide core objects' mesh when spawned in-game il y a 1 an
sound.material a152b10d15 samples: convert to new database format il y a 2 ans
sound.mesh 0ad99a4417 *: switch to right-handed Z-up coordinate system il y a 1 an
sound.unit c715f8a96b samples: core: hide core objects' mesh when spawned in-game il y a 1 an