A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini aa91e59cc1 tools: add 'Copy Path' menu item 2 jaren geleden
.github 65b7f7d8de .github: fix windows not running tests 2 jaren geleden
3rdparty 864eb87d59 3rdparty: update bx, bimg and bgfx 2 jaren geleden
docs aa91e59cc1 tools: add 'Copy Path' menu item 2 jaren geleden
exporters 59cb3521b2 *: fix random chars between ':' and 'MIT' 3 jaren geleden
samples 864eb87d59 3rdparty: update bx, bimg and bgfx 2 jaren geleden
scripts 02b55b3dbb scripts: use Cpp14 builtin and fix VS' __cplusplus macro 2 jaren geleden
src 9aaed1a3e5 device: cleanup 2 jaren geleden
tools aa91e59cc1 tools: add 'Copy Path' menu item 2 jaren geleden
.editorconfig c1190fdf8d .editorconfig: .rst 80 chars max line length 2 jaren geleden
.gitattributes 029b9efe1f .gitattributes: help GitHub show accurate language stats 2 jaren geleden
.gitignore 978a9b58d3 3rdparty: update bx, bimg and bgfx 5 jaren geleden
LICENSE 04d3f23ed2 *: update copyright year and license 3 jaren geleden
README.md a5cce2c757 docs: simplify README 2 jaren geleden
makefile 74ab5d9046 scripts: enable formatting of tools' sources, with some exceptions 2 jaren geleden
meson.build fe1b3c5bea meson.build: updatewqqqq 3 jaren geleden

README.md

The flexible game engine. Build Status

Crown is a general purpose and data-driven 3D and 2D game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.

Check out the Introduction for more info.

Download

Documentation

Community Support & Development

Building from source

Screenshots

Level Editor

level-editor

Examples