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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Sound.h"
- #include "SoundResource.h"
- #include "Vector3.h"
- #include "Quaternion.h"
- #include "Device.h"
- #include "Unit.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- void Sound::create(SoundResource* sr, int32_t node, const Vector3& /*pos*/, const Quaternion& /*rot*/)
- {
- SoundRenderer* s = device()->sound_renderer();
- m_buffer = sr->m_id;
- m_source = s->create_sound_source();
- s->bind_buffer(m_buffer, m_source);
- m_node = node;
- }
- //-----------------------------------------------------------------------------
- void Sound::destroy()
- {
- device()->sound_renderer()->destroy_sound_source(m_source);
- }
- //-----------------------------------------------------------------------------
- Vector3 Sound::local_position() const
- {
- return m_local_pose.translation();
- }
- //-----------------------------------------------------------------------------
- Quaternion Sound::local_rotation() const
- {
- return m_local_pose.to_quaternion();
- }
- //-----------------------------------------------------------------------------
- Matrix4x4 Sound::local_pose() const
- {
- return m_local_pose;
- }
- //-----------------------------------------------------------------------------
- Vector3 Sound::world_position() const
- {
- return m_world_pose.translation();
- }
- //-----------------------------------------------------------------------------
- Quaternion Sound::world_rotation() const
- {
- return m_world_pose.to_quaternion();
- }
- //-----------------------------------------------------------------------------
- Matrix4x4 Sound::world_pose() const
- {
- return m_world_pose;
- }
- //-----------------------------------------------------------------------------
- void Sound::set_local_position(Unit* unit, const Vector3& pos)
- {
- m_local_pose.set_translation(pos);
- unit->set_local_position(pos, m_node);
- }
- //-----------------------------------------------------------------------------
- void Sound::set_local_rotation(Unit* unit, const Quaternion& rot)
- {
- Matrix4x4& local_pose = m_local_pose;
- Vector3 local_translation = local_pose.translation();
- local_pose = rot.to_matrix4x4();
- local_pose.set_translation(local_translation);
- unit->set_local_rotation(rot, m_node);
- }
- //-----------------------------------------------------------------------------
- void Sound::set_local_pose(Unit* unit, const Matrix4x4& pose)
- {
- m_local_pose = pose;
- unit->set_local_pose(pose, m_node);
- }
- } // namespace crown
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