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audio
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6412948e73
update AlRenderer
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12 سال پیش |
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compilers
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3e1ae71aad
Add support to Material to BundleCompiler
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12 سال پیش |
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core
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7098288962
Use simple indices to access internal object array and fix a critical bug
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12 سال پیش |
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input
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2aa28bdfa8
Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion
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12 سال پیش |
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lua
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56c0415922
Use WorldManager to create/destory worlds in Device and add support for reloading Units
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12 سال پیش |
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network
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2aa28bdfa8
Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion
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12 سال پیش |
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os
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24eebc7182
Do not nest ifs too much
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12 سال پیش |
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physics
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40c66ac45d
Remove unused variable
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12 سال پیش |
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renderers
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551dcb1211
Fix renderer not releasing IDs for GPU resources
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12 سال پیش |
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resource
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bc0496e645
Add support to Material to UnitResource
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12 سال پیش |
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tests
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06c5ef0a03
Merge branch 'master' into world
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12 سال پیش |
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third
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5fad6aae61
Add support for nVidia PhysX to CMakeLists.txt
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12 سال پیش |
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world
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e34a290b90
Add support to Material to Unit
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12 سال پیش |
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Android.mk
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d16074cfc6
Add Lua bindings for Actor and PhysicsWorld
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12 سال پیش |
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Application.mk
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c884f1b741
Rename src folder to engine
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12 سال پیش |
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CMakeLists.txt
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2019482423
Add Material and MaterialResource
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12 سال پیش |
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Config.h.in
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be86e86f48
Add support to custom uniforms
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12 سال پیش |
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ConsoleServer.cpp
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923f41766d
Refactor RPCServer and rename to ConsoleServer
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12 سال پیش |
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ConsoleServer.h
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923f41766d
Refactor RPCServer and rename to ConsoleServer
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12 سال پیش |
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Crown.h
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923f41766d
Refactor RPCServer and rename to ConsoleServer
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12 سال پیش |
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Device.cpp
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3f0b85c9b6
Half the size of preallocated memory for subsystems
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12 سال پیش |
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Device.h
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56c0415922
Use WorldManager to create/destory worlds in Device and add support for reloading Units
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12 سال پیش |
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Material.cpp
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2019482423
Add Material and MaterialResource
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12 سال پیش |
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Material.h
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2019482423
Add Material and MaterialResource
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12 سال پیش |
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Mesh.cpp
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ff2795978b
We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource
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12 سال پیش |
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Mesh.h
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deba4926f7
Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data
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12 سال پیش |
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RenderWorld.cpp
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6bb991795c
Add support to Material in RenderWorld
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12 سال پیش |
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RenderWorld.h
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6bb991795c
Add support to Material in RenderWorld
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12 سال پیش |
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Sound.cpp
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1b8361edc4
add Sound and SoundWorld
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12 سال پیش |
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Sound.h
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1b8361edc4
add Sound and SoundWorld
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12 سال پیش |
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SoundWorld.cpp
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1b8361edc4
add Sound and SoundWorld
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12 سال پیش |
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SoundWorld.h
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1b8361edc4
add Sound and SoundWorld
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12 سال پیش |
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Sprite.cpp
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a9c6ffaf6d
Remove SpriteAnimator from Sprite
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12 سال پیش |
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Sprite.h
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b850968db4
Delete sprite animator when destructor called
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12 سال پیش |