Daniele Bartolini 4f35b18e68 Add Matrix4x4::set_rotation() 12 éve
..
Color4.cpp c884f1b741 Rename src folder to engine 12 éve
Color4.h c884f1b741 Rename src folder to engine 12 éve
Interpolation.h c884f1b741 Rename src folder to engine 12 éve
Intersection.h 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
MathUtils.h 7408b76bc9 change cmath in math.h 12 éve
Matrix3x3.cpp 9ecf8e6430 Fix some method names 12 éve
Matrix3x3.h 9ecf8e6430 Fix some method names 12 éve
Matrix4x4.cpp 4f35b18e68 Add Matrix4x4::set_rotation() 12 éve
Matrix4x4.h 4f35b18e68 Add Matrix4x4::set_rotation() 12 éve
Plane.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
Plane.h 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
Quaternion.cpp 9ecf8e6430 Fix some method names 12 éve
Quaternion.h 9ecf8e6430 Fix some method names 12 éve
Random.h c884f1b741 Rename src folder to engine 12 éve
Ray.h 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
Triangle.h 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
Vector2.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
Vector2.h 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
Vector3.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
Vector3.h 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
Vector4.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
Vector4.h 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve