A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.
url: www.crownengine.org
Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d
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3 年之前 | |
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| .github | 3 年之前 | |
| 3rdparty | 3 年之前 | |
| docs | 3 年之前 | |
| exporters | 3 年之前 | |
| samples | 3 年之前 | |
| scripts | 3 年之前 | |
| src | 3 年之前 | |
| tools | 3 年之前 | |
| tools-imgui | 3 年之前 | |
| .editorconfig | 5 年之前 | |
| .gitattributes | 6 年之前 | |
| .gitignore | 5 年之前 | |
| LICENSE | 3 年之前 | |
| README.md | 3 年之前 | |
| makefile | 3 年之前 | |
| meson.build | 3 年之前 |
Crown is a general purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.
Crown isn't tied to a particular game type or genre but instead it offers a set of generic primitives and facilities to help you create a wide gamut of interactive 2D and 3D products.
Check out the Introduction for more info.
yay -S crown
Engine initialization and shutdown.
Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/crownengine/crown
In chronological order.
Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.
Raphael de Vasconcelos Nascimento (@vasconssa)
Giulia Gazzoli - Crown logo.