A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini c0c5789bcd tools: use cube primitive as default placeable 3 年之前
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tools c0c5789bcd tools: use cube primitive as default placeable 3 年之前
tools-imgui 04d3f23ed2 *: update copyright year and license 3 年之前
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README.md

The flexible game engine. Build Status

Crown is a general purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.

Crown isn't tied to a particular game type or genre but instead it offers a set of generic primitives and facilities to help you create a wide gamut of interactive 2D and 3D products.

Check out the Introduction for more info.

Download

Binaries

Arch Linux (AUR)

yay -S crown

Documentation

Unstable (master)

Latest Stable (v0.46.0)

Community Support & Development

Screenshots

Level Editor

level-editor

00-empty

Engine initialization and shutdown.

01-physics

01-physics

02-animation

02-animation

Contact

Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/crownengine/crown

Contributors

In chronological order.

Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.
Raphael de Vasconcelos Nascimento (@vasconssa)
Giulia Gazzoli - Crown logo.