Daniele Bartolini e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 лет назад
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Actor.cpp e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 лет назад
Actor.h e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 лет назад
Controller.cpp 53be59cd69 Spawn at given position, not (0, 0, 0) 12 лет назад
Controller.h 7c2544bdaa Update documentation of some physics objects 12 лет назад
Joint.cpp 3e5fcbd2ef Update Joint according to latest PhysX changes 12 лет назад
Joint.h 7c2544bdaa Update documentation of some physics objects 12 лет назад
PhysicsCallback.h 094d8fc922 clean code and add documentation 12 лет назад
PhysicsTypes.h e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 лет назад
PhysicsWorld.cpp e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 лет назад
PhysicsWorld.h e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 лет назад
Raycast.cpp 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 лет назад
Raycast.h 7c2544bdaa Update documentation of some physics objects 12 лет назад