A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini cbce78e6f8 Do not crash on bad input 11 yıl önce
bin 44a9d75901 Add premake4 binaries 11 yıl önce
documentation a21f7a64f9 Add initial Lua API documentation 11 yıl önce
engine cbce78e6f8 Do not crash on bad input 11 yıl önce
exporters 4c6753b2c3 Use pixels for regions in sprites 12 yıl önce
premake aac9a411c2 fix build on ubuntu (finally) 11 yıl önce
samples 4741a6a99e Update hello world sample 11 yıl önce
shots aacb13f087 Update console shot 11 yıl önce
third 971c7c2893 Update bgfx and bx 11 yıl önce
tools deb3f0d4fb fix and improve starter - CROWN_OUTPUT_DIR must be defined 11 yıl önce
.gitattributes b52970d768 Build luajit from makefile 11 yıl önce
.gitignore b52970d768 Build luajit from makefile 11 yıl önce
.gitmodules b951f08d02 Add bgfx and bx to third 11 yıl önce
COPYING.txt 007af36927 update license 11 yıl önce
README.md f728bf2368 Update README.md 11 yıl önce
makefile a21f7a64f9 Add initial Lua API documentation 11 yıl önce

README.md

Lightweight and flexible cross-platform game engine.

##What is it?

It is a general purpose data-driven game engine, written from scratch with a minimalistic and data-oriented design philosophy in mind.

##Screenshots

TCP/IP console with autocomplete and color-coded output highlighting.

console

[WIP] Node editor.

node-editor

##Dependencies

PhysX 3.3.x (https://developer.nvidia.com/physx-sdk)

##Building

Getting source

$ git clone https://github.com/taylor001/crown.git
$ cd crown
$ git submodule init
$ git submodule update

Prerequisites

Prerequisites for Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>
$ export PHYSX_SDK_ANDROID=<path/to/physx_sdk>

Prerequisites for Linux

$ export PHYSX_SDK_LINUX=<path/to/physx_sdk>

Prerequisites for Windows

GnuWin32 make (http://gnuwin32.sourceforge.net/packages/make.htm)
GnuWin32 coreutils (http://gnuwin32.sourceforge.net/packages/coreutils.htm)
GnuWin32 libiconv (http://gnuwin32.sourceforge.net/packages/libiconv.htm)
GnuWin32 libintl (http://gnuwin32.sourceforge.net/packages/libintl.htm)

$ setx PHYSX_SDK_WINDOWS <path/to/physx_sdk>
$ setx DXSDK_DIR <path/to/dxsdk>

Building

$ make <configuration>

Configuration is <platform>-<debug/development/release>[32|64]. E.g.

linux-debug64, linux-development64, linux-release64, android-debug, windows-debug32 etc.

##Samples

When running a sample your current directory has to be <install-path>/bin/<platform[32|64]>. To run a sample on 64-bit linux debug mode:

$ ./linux-debug-64 --source-dir <full/sample/path> --bundle-dir <full/destination/path> --compile --continue

###01.hello-world

Engine initialization and shutdown.