Quat.h 2.5 KB

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  1. /*
  2. Copyright (c) 2013 Daniele Bartolini, Michele Rossi
  3. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  4. Permission is hereby granted, free of charge, to any person
  5. obtaining a copy of this software and associated documentation
  6. files (the "Software"), to deal in the Software without
  7. restriction, including without limitation the rights to use,
  8. copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the
  10. Software is furnished to do so, subject to the following
  11. conditions:
  12. The above copyright notice and this permission notice shall be
  13. included in all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  15. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  16. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  17. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  18. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #pragma once
  24. #include "Types.h"
  25. #include "Vec3.h"
  26. namespace crown
  27. {
  28. class Mat3;
  29. class Mat4;
  30. /// Quaternion.
  31. ///
  32. /// @a Note:
  33. /// This implementation uses the standard quaternion
  34. /// multiplication equation, so, the order of multiplication
  35. /// for multiple rotations is in a reverse fashion:
  36. /// p' = qpq^-1 where p is the point and q the rotation quaternion
  37. ///
  38. /// p' = (ba)p(ba)^-1 where p is the point and (ba) the concatenation of two successive rotations
  39. /// In this case, the point p is first rotated by the quaternion a and then by the quaternion b.
  40. /// The transformation order is reversed.
  41. class Quat
  42. {
  43. public:
  44. Vec3 v;
  45. float w;
  46. public:
  47. /// Does nothing
  48. Quat();
  49. /// Builds the quaternion from an @a axis and a @a angle.
  50. Quat(const Vec3& axis, float angle);
  51. /// Negates the quaternion.
  52. void negate();
  53. /// Builds the identity quaternion.
  54. void load_identity();
  55. /// Returns the lenght of the quaternion.
  56. float length() const;
  57. /// Conjugates the quaternion.
  58. void conjugate();
  59. /// Returns the quaternion's conjugate.
  60. Quat get_conjugate() const;
  61. /// Quaternion's inverse
  62. Quat get_inverse() const;
  63. Mat3 to_mat3() const;
  64. Mat4 to_mat4() const;
  65. /// Cross product
  66. Quat operator*(const Quat& b) const;
  67. /// Multiplication by a scalar
  68. Quat operator*(const float& k) const;
  69. Quat power(float exp);
  70. };
  71. } // namespace crown