mikymod d592de58d0 add PhysicsTypes to headers il y a 12 ans
..
ArchiveBundle.cpp c4f008e78e Scope qualifiers matter il y a 12 ans
Bundle.h 420f4d5dcc Move class declaration and implementation to .cpp il y a 12 ans
FileBundle.cpp 743262ecf6 Register .unit compiler into BundleCompiler and fix compiled resource names il y a 12 ans
FontResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource il y a 12 ans
LuaResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource il y a 12 ans
MaterialResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource il y a 12 ans
MeshResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource il y a 12 ans
PackageResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource il y a 12 ans
Resource.h e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world il y a 12 ans
ResourceFormat.h 5f982f155f move compilers to engine il y a 12 ans
ResourceLoader.cpp 95ea4e752f Fix ResourceLoader il y a 12 ans
ResourceLoader.h 09f4d376db rename Thread in OsThread il y a 12 ans
ResourceManager.cpp 253a43764d improve SpriteResource il y a 12 ans
ResourceManager.h 8aee1a47be Return a const pointer to resource data to prevent external modifications il y a 12 ans
ResourcePackage.h e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world il y a 12 ans
ResourceRegistry.cpp e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world il y a 12 ans
ResourceRegistry.h 0262c6c222 Add resource parameter to online() callback il y a 12 ans
SoundResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource il y a 12 ans
SpriteResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource il y a 12 ans
TextureResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource il y a 12 ans
UnitResource.h d592de58d0 add PhysicsTypes to headers il y a 12 ans