mikymod d592de58d0 add PhysicsTypes to headers 12 سال پیش
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audio 6412948e73 update AlRenderer 12 سال پیش
compilers d592de58d0 add PhysicsTypes to headers 12 سال پیش
core 7408b76bc9 change cmath in math.h 12 سال پیش
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 سال پیش
lua ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 سال پیش
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 سال پیش
os 757bbe84c5 Update documentation 12 سال پیش
physics 678e8d81be add physics 12 سال پیش
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources 12 سال پیش
resource d592de58d0 add PhysicsTypes to headers 12 سال پیش
rpc b4d93e3d0e Split IdTable from Id definition 12 سال پیش
tests 06c5ef0a03 Merge branch 'master' into world 12 سال پیش
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 سال پیش
Android.mk 4e15eff5af Delete Generic 12 سال پیش
Application.mk c884f1b741 Rename src folder to engine 12 سال پیش
CMakeLists.txt c91b780fb0 Add functions for operating on event streams 12 سال پیش
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 سال پیش
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 سال پیش
Config.h.in be86e86f48 Add support to custom uniforms 12 سال پیش
Crown.h c91b780fb0 Add functions for operating on event streams 12 سال پیش
Device.cpp 89dad358d5 Split update() and render() in World 12 سال پیش
Device.h 89dad358d5 Split update() and render() in World 12 سال پیش
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 سال پیش
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 سال پیش
RenderWorld.cpp 89dad358d5 Split update() and render() in World 12 سال پیش
RenderWorld.h 89dad358d5 Split update() and render() in World 12 سال پیش
SceneGraph.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 سال پیش
SceneGraph.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 سال پیش
SceneGraphManager.cpp 875030c862 Add SceneGraphManager and eradicate memory leaks 12 سال پیش
SceneGraphManager.h 89dad358d5 Split update() and render() in World 12 سال پیش
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 سال پیش
Sound.h 1b8361edc4 add Sound and SoundWorld 12 سال پیش
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 سال پیش
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 سال پیش
Sprite.cpp b850968db4 Delete sprite animator when destructor called 12 سال پیش
Sprite.h b850968db4 Delete sprite animator when destructor called 12 سال پیش
SpriteAnimator.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 سال پیش
Unit.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 سال پیش
Unit.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 سال پیش
World.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 سال پیش
World.h 89dad358d5 Split update() and render() in World 12 سال پیش