A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini db99b3e467 config.h: generate CROWN_VERSION with MAJOR, MINOR and PATCH 6 年之前
3rdparty dee2dbf6a0 3rdparty: update ocornut-imgui 6 年之前
docs 079a6f4862 device: add ability to set a number of system-default mouse cursors 6 年之前
exporters 27b29cde91 update copyright year 7 年之前
samples 4ddfbe3bb2 02-animation: toogle fullscreen 6 年之前
scripts e48b17b75e scripts: do not generate position-independent code 6 年之前
src db99b3e467 config.h: generate CROWN_VERSION with MAJOR, MINOR and PATCH 6 年之前
tools fb2a0fcea5 Bump v0.1.2 6 年之前
tools-imgui 51ad166933 tools-imgui: use EXE_PATH() to correctly decorate executable name 6 年之前
.appveyor.yml 5304ed51ea .appveyor.yml: do not build x32 anymore 6 年之前
.editorconfig 9d088e5e59 Update .editorconfig 9 年之前
.gitattributes 3b3ef7d9cd .gitattributes: update 6 年之前
.gitignore 39d9ac3964 .gitignore: ignore compiled data from samples folder 7 年之前
.travis.yml b748f1cd96 .travis.yml: travis-ci offers up to 2 cores 7 年之前
LICENSE 27b29cde91 update copyright year 7 年之前
README.md 4934218986 Update README.md 6 年之前
makefile 94d4abf9b1 scripts: cleanup 7 年之前

README.md

The flexible game engine. Build Status Build status

Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.

It is loosely inspired by Bitsquid (now Stingray) engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.

Download

Support

Screenshots

Level Editor

level-editor

00-empty

Engine initialization and shutdown.

01-physics

01-physics

02-animation

02-animation

Building

Prerequisites

Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>

Linux (Ubuntu >= 16.04)

$ sudo add-apt-repository ppa:vala-team
$ sudo apt-get install libgtk-3-dev valac libgee-0.8-dev
$ sudo apt-get install mesa-common-dev libgl1-mesa-dev libpulse-dev libxrandr-dev

Windows

MSYS2 (http://www.msys2.org)

Building and running Level Editor

$ make tools-linux-release64
$ cd build/linux64/bin
$ ./level-editor-release ../../../samples/01-physics

Contact

Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/dbartolini/crown

Contributors

In chronological order.

Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.

License

Copyright (c) 2012-2018 Daniele Bartolini and individual contributors.

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.