Daniele Bartolini dc6ccad3ec Allocate camera from pool 12 лет назад
..
audio 06c5ef0a03 Merge branch 'master' into world 12 лет назад
compilers f8e646bb50 Fix a memory leak 12 лет назад
core 588b101da7 Delete Point2 12 лет назад
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 лет назад
lua 13996ad4ce Add Device::argc()/argv() to C++ API and Device.argv() to Lua API 12 лет назад
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 лет назад
os 13996ad4ce Add Device::argc()/argv() to C++ API and Device.argv() to Lua API 12 лет назад
renderers f743f0e188 Assert when GPU resources are not freed before renderer's dtor called 12 лет назад
resource 4ccfe0530f Fix creation of sprites in RenderWorld and clean SpriteResource from direct references to TextureId 12 лет назад
rpc 4f43447a3e Merge branch 'master' into world 12 лет назад
tests 06c5ef0a03 Merge branch 'master' into world 12 лет назад
third f1456efc75 add OpenAL to win32 and win64 12 лет назад
Android.mk b8dc1c1ac3 Delete DebugRenderer 12 лет назад
Application.mk c884f1b741 Rename src folder to engine 12 лет назад
CMakeLists.txt 588b101da7 Delete Point2 12 лет назад
Camera.cpp c368dd61d2 Fix local/global_rotation and update according to methods rename 12 лет назад
Camera.h 1a5cee59ae Improve Camera by adding world_to_screen()/screen_to_world() and some fix/additions here and there 12 лет назад
Config.h.in be86e86f48 Add support to custom uniforms 12 лет назад
Crown.h 588b101da7 Delete Point2 12 лет назад
Device.cpp 13996ad4ce Add Device::argc()/argv() to C++ API and Device.argv() to Lua API 12 лет назад
Device.h 13996ad4ce Add Device::argc()/argv() to C++ API and Device.argv() to Lua API 12 лет назад
Mesh.cpp c368dd61d2 Fix local/global_rotation and update according to methods rename 12 лет назад
Mesh.h caea86872b Add node id to Mesh, clean and adapt code in RenderWorld 12 лет назад
RenderWorld.cpp afce72ad50 Do not destroy non-existent uniforms 12 лет назад
RenderWorld.h 4ccfe0530f Fix creation of sprites in RenderWorld and clean SpriteResource from direct references to TextureId 12 лет назад
SceneGraph.cpp c368dd61d2 Fix local/global_rotation and update according to methods rename 12 лет назад
SceneGraph.h 84e8064013 Add documentation and checks to SceneGraph 12 лет назад
Sprite.cpp c368dd61d2 Fix local/global_rotation and update according to methods rename 12 лет назад
Sprite.h 7a6d392642 fix Sprite 12 лет назад
SpriteAnimator.h 8777b378e8 fix build 12 лет назад
Unit.cpp 7de53508d2 update Unit according to Sprite implementation 12 лет назад
Unit.h e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world 12 лет назад
World.cpp dc6ccad3ec Allocate camera from pool 12 лет назад
World.h dc6ccad3ec Allocate camera from pool 12 лет назад