A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini e35d108417 Cleanup 8 лет назад
3rdparty c606dbb6b2 Update bx, bimg and bgfx 8 лет назад
docs c08b612108 Return UnitId from raycast 8 лет назад
exporters a5f04a60d2 Update links to github project 8 лет назад
samples 2e989c26ed Use mirror_anisotropic for mesh shader 8 лет назад
scripts d95e510cb5 Update toolchain.lua 8 лет назад
src e35d108417 Cleanup 8 лет назад
tools 42aa6f8ed5 Report level as changed only when it is so 8 лет назад
.appveyor.yml 511b6f73ba Do not build Level Editor with vs* 9 лет назад
.editorconfig 9d088e5e59 Update .editorconfig 9 лет назад
.gitattributes 56921c5216 Update .gitattributes 9 лет назад
.gitignore da69765ac3 Cleanup 9 лет назад
.travis.yml e62be911b3 Update .travis.yml 8 лет назад
LICENSE 7dc7e1e350 Update copyright notice 9 лет назад
README.md 85ba22da62 Update README.md 8 лет назад
makefile c7ccc560d4 Add MAKE_JOBS variable to set number of make jobs 8 лет назад

README.md

The flexible game engine. Build Status Build status

Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.

It is loosely inspired by Bitsquid (now Stingray) engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.

Screenshots

Level Editor

level-editor

00-empty

Engine initialization and shutdown.

01-physics

01-physics

02-animation

02-animation

Download

Linux

crown-0.0.29-linux-x64.tar.gz

Documentation

Building

Prerequisites

Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>

Linux (Ubuntu >= 16.04)

$ sudo add-apt-repository ppa:vala-team
$ sudo apt-get install libgtk-3-dev valac libgee-0.8-dev
$ sudo apt-get install mesa-common-dev libgl1-mesa-dev libpulse-dev libxrandr-dev

Windows

MSYS2 (http://www.msys2.org)

Building and running Level Editor

$ make tools-linux-release64
$ cd build/linux64/bin
$ ./level-editor-release ../../../samples/01-physics

Contact

Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/dbartolini/crown

Contributors

In chronological order.

Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.

License

Copyright (c) 2012-2017 Daniele Bartolini and individual contributors.

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.