A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini e35d108417 Cleanup 8 năm trước cách đây
3rdparty c606dbb6b2 Update bx, bimg and bgfx 8 năm trước cách đây
docs c08b612108 Return UnitId from raycast 8 năm trước cách đây
exporters a5f04a60d2 Update links to github project 8 năm trước cách đây
samples 2e989c26ed Use mirror_anisotropic for mesh shader 8 năm trước cách đây
scripts d95e510cb5 Update toolchain.lua 8 năm trước cách đây
src e35d108417 Cleanup 8 năm trước cách đây
tools 42aa6f8ed5 Report level as changed only when it is so 8 năm trước cách đây
.appveyor.yml 511b6f73ba Do not build Level Editor with vs* 9 năm trước cách đây
.editorconfig 9d088e5e59 Update .editorconfig 9 năm trước cách đây
.gitattributes 56921c5216 Update .gitattributes 9 năm trước cách đây
.gitignore da69765ac3 Cleanup 9 năm trước cách đây
.travis.yml e62be911b3 Update .travis.yml 8 năm trước cách đây
LICENSE 7dc7e1e350 Update copyright notice 9 năm trước cách đây
README.md 85ba22da62 Update README.md 8 năm trước cách đây
makefile c7ccc560d4 Add MAKE_JOBS variable to set number of make jobs 8 năm trước cách đây

README.md

The flexible game engine. Build Status Build status

Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.

It is loosely inspired by Bitsquid (now Stingray) engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.

Screenshots

Level Editor

level-editor

00-empty

Engine initialization and shutdown.

01-physics

01-physics

02-animation

02-animation

Download

Linux

crown-0.0.29-linux-x64.tar.gz

Documentation

Building

Prerequisites

Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>

Linux (Ubuntu >= 16.04)

$ sudo add-apt-repository ppa:vala-team
$ sudo apt-get install libgtk-3-dev valac libgee-0.8-dev
$ sudo apt-get install mesa-common-dev libgl1-mesa-dev libpulse-dev libxrandr-dev

Windows

MSYS2 (http://www.msys2.org)

Building and running Level Editor

$ make tools-linux-release64
$ cd build/linux64/bin
$ ./level-editor-release ../../../samples/01-physics

Contact

Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/dbartolini/crown

Contributors

In chronological order.

Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.

License

Copyright (c) 2012-2017 Daniele Bartolini and individual contributors.

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.