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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Vector3.h"
- #include "LuaStack.h"
- #include "LuaEnvironment.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_new(lua_State* L)
- {
- LuaStack stack(L);
- float x = stack.get_float(1);
- float y = stack.get_float(2);
- float z = stack.get_float(3);
- stack.push_vector3(Vector3(x, y, z));
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_x(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3& a = stack.get_vector3(1);
- stack.push_float(a.x);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_y(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3& a = stack.get_vector3(1);
- stack.push_float(a.y);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_z(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3& a = stack.get_vector3(1);
- stack.push_float(a.z);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_set_x(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- const float val = stack.get_float(2);
-
- a.x = val;
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_set_y(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- const float val = stack.get_float(2);
-
- a.y = val;
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_set_z(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- const float val = stack.get_float(2);
-
- a.z = val;
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_values(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- stack.push_float(a.x);
- stack.push_float(a.y);
- stack.push_float(a.z);
- return 3;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_add(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- Vector3& b = stack.get_vector3(2);
- stack.push_vector3(a + b);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_subtract(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- Vector3& b = stack.get_vector3(2);
- stack.push_vector3(a - b);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_multiply(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- float b = stack.get_float(2);
- stack.push_vector3(a * b);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_divide(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- float b = stack.get_float(2);
- stack.push_vector3(a / b);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_dot(lua_State* L)
- {
- LuaStack stack(L);
-
- Vector3& a = stack.get_vector3(1);
- Vector3& b = stack.get_vector3(2);
- stack.push_float(vector3::dot(a, b));
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_cross(lua_State* L)
- {
- LuaStack stack(L);
-
- Vector3& a = stack.get_vector3(1);
- Vector3& b = stack.get_vector3(2);
- stack.push_vector3(vector3::cross(a, b));
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_equal(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- Vector3& b = stack.get_vector3(2);
- stack.push_bool(a == b);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_length(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- stack.push_float(vector3::length(a));
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_squared_length(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- stack.push_float(vector3::squared_length(a));
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_set_length(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- float len = stack.get_float(2);
- vector3::set_length(a, len);
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_normalize(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
-
- stack.push_vector3(vector3::normalize(a));
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_negate(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- stack.push_vector3(-a);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_distance(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- Vector3& b = stack.get_vector3(2);
- stack.push_float(vector3::distance(a, b));
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int vector3_angle(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- Vector3& b = stack.get_vector3(2);
- stack.push_float(vector3::angle(a, b));
- return 1;
- }
- //-----------------------------------------------------------------------------
- void load_vector3(LuaEnvironment& env)
- {
- env.load_module_function("Vector3", "new", vector3_new);
- env.load_module_function("Vector3", "x", vector3_x);
- env.load_module_function("Vector3", "y", vector3_y);
- env.load_module_function("Vector3", "z", vector3_z);
- env.load_module_function("Vector3", "set_x", vector3_set_x);
- env.load_module_function("Vector3", "set_y", vector3_set_y);
- env.load_module_function("Vector3", "set_z", vector3_set_z);
- env.load_module_function("Vector3", "values", vector3_values);
- env.load_module_function("Vector3", "add", vector3_add);
- env.load_module_function("Vector3", "subtract", vector3_subtract);
- env.load_module_function("Vector3", "multiply", vector3_multiply);
- env.load_module_function("Vector3", "divide", vector3_divide);
- env.load_module_function("Vector3", "dot", vector3_dot);
- env.load_module_function("Vector3", "cross", vector3_cross);
- env.load_module_function("Vector3", "equal", vector3_equal);
- env.load_module_function("Vector3", "length", vector3_length);
- env.load_module_function("Vector3", "squared_length", vector3_squared_length);
- env.load_module_function("Vector3", "set_length", vector3_set_length);
- env.load_module_function("Vector3", "normalize", vector3_normalize);
- env.load_module_function("Vector3", "distance", vector3_distance);
- env.load_module_function("Vector3", "angle", vector3_angle);
- }
- } // namespace crown
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