Daniele Bartolini d80521bab0 Move murmur2_* to StringUtils.h 12 rokov pred
..
LuaAccelerometer.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 rokov pred
LuaActor.cpp 643eb9add7 Push nil in case actor does not have unit associated with it 12 rokov pred
LuaCamera.cpp 7b18ce411d Update Lua Camera bindings 12 rokov pred
LuaController.cpp 693f1eb90c Add Controller::collides_up/down/sides() and tweak a couple of params 12 rokov pred
LuaDebugLine.cpp 5f3614ffcd Add DebugLine 12 rokov pred
LuaDevice.cpp 56c0415922 Use WorldManager to create/destory worlds in Device and add support for reloading Units 12 rokov pred
LuaEnvironment.cpp 40faeb4e20 update LuaEnvironment 12 rokov pred
LuaEnvironment.h 40faeb4e20 update LuaEnvironment 12 rokov pred
LuaFloatSetting.cpp 03d061e859 Update Lua bindins which used push_string 12 rokov pred
LuaGui.cpp d80521bab0 Move murmur2_* to StringUtils.h 12 rokov pred
LuaIntSetting.cpp 03d061e859 Update Lua bindins which used push_string 12 rokov pred
LuaKeyboard.cpp 7ebc49defb Update LuaMouse and LuaKeyboard 12 rokov pred
LuaMath.cpp 224f8b3bc4 Be more lua-friendly, actually, I did it only because I hate int32_t 12 rokov pred
LuaMatrix4x4.cpp 09cfc8584b Add identity() 12 rokov pred
LuaMatrix4x4Box.cpp 4552c8eb24 add boxed version of Quaternion and Matrix4x4 to Lua 12 rokov pred
LuaMesh.cpp c1defc895b Update LuaMesh bindings 12 rokov pred
LuaMouse.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 rokov pred
LuaPhysicsWorld.cpp 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 rokov pred
LuaQuaternion.cpp b2b756c017 Port Quaternion to NMF 12 rokov pred
LuaQuaternionBox.cpp 4b40423e58 Merge branch 'master' of https://github.com/taylor001/crown 12 rokov pred
LuaRaycast.cpp 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 rokov pred
LuaResourcePackage.cpp 8c6edff894 Remove push/get_lightdata from LuaStack. All supported types must have corresponding get/push, this allows type/alive-checking 12 rokov pred
LuaSoundWorld.cpp 6dcfe417bd Add SoundWorld::is_playing() 12 rokov pred
LuaSprite.cpp f5ae410d29 Add the most basic, untested, dirty, inefficient, 100% crash guaranteed sprite animation code 12 rokov pred
LuaStack.h 7c4b48681f fix typo 12 rokov pred
LuaStringSetting.cpp 03d061e859 Update Lua bindins which used push_string 12 rokov pred
LuaSystem.cpp 4b40423e58 Merge branch 'master' of https://github.com/taylor001/crown 12 rokov pred
LuaSystem.h a7d7e66451 Add LuaSystem 12 rokov pred
LuaTouch.cpp 77ebe2b599 Implement LuaTouch 12 rokov pred
LuaUnit.cpp 168e09468f update LuaUnit 12 rokov pred
LuaVector2.cpp 63ede77777 Do not bind 'negate' since the functionality is already provided by unary minus 12 rokov pred
LuaVector3.cpp 4b40423e58 Merge branch 'master' of https://github.com/taylor001/crown 12 rokov pred
LuaVector3Box.cpp 93068b5fe3 add getter/setter to LuaVector3Box 12 rokov pred
LuaWindow.cpp 3549b1e2f7 fix and make few changes to lua 12 rokov pred
LuaWorld.cpp b2b756c017 Port Quaternion to NMF 12 rokov pred