Daniele Bartolini 0f06853380 Do not destroy m_debug_line in release mode %!s(int64=11) %!d(string=hai) anos
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Actor.cpp 643518ce06 Port Matrix3x3 and Matrix4x4 to NMF %!s(int64=12) %!d(string=hai) anos
Actor.h 754e6b3c75 Do not include unnecessary headers %!s(int64=12) %!d(string=hai) anos
Controller.cpp 53be59cd69 Spawn at given position, not (0, 0, 0) %!s(int64=12) %!d(string=hai) anos
Controller.h 7c2544bdaa Update documentation of some physics objects %!s(int64=12) %!d(string=hai) anos
Joint.cpp 3e5fcbd2ef Update Joint according to latest PhysX changes %!s(int64=12) %!d(string=hai) anos
Joint.h 7c2544bdaa Update documentation of some physics objects %!s(int64=12) %!d(string=hai) anos
PhysicsCallback.h eef4d7ae64 Initialize variables %!s(int64=12) %!d(string=hai) anos
PhysicsTypes.h b2f146c437 Improve PhysicsCallback %!s(int64=12) %!d(string=hai) anos
PhysicsWorld.cpp 0f06853380 Do not destroy m_debug_line in release mode %!s(int64=11) %!d(string=hai) anos
PhysicsWorld.h e48846ab75 Do not draw when physics simulation is being updated. This triggers all sort of random behaviours when trying to switch form a world to another %!s(int64=12) %!d(string=hai) anos
Raycast.cpp d01f501289 Cleanup Raycast %!s(int64=12) %!d(string=hai) anos
Raycast.h d01f501289 Cleanup Raycast %!s(int64=12) %!d(string=hai) anos