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- /*
- * Copyright (c) 2012-2017 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "compile_options.h"
- #include "device.h"
- #include "dynamic_string.h"
- #include "filesystem.h"
- #include "json_object.h"
- #include "map.h"
- #include "material_manager.h"
- #include "material_resource.h"
- #include "reader_writer.h"
- #include "resource_manager.h"
- #include "sjson.h"
- #include "string_utils.h"
- #include "temp_allocator.h"
- #include "vector.h"
- namespace crown
- {
- namespace material_resource_internal
- {
- struct UniformTypeInfo
- {
- const char* name;
- UniformType::Enum type;
- u8 size;
- };
- static const UniformTypeInfo s_uniform_type_info[] =
- {
- { "float", UniformType::FLOAT, 4 },
- { "vector2", UniformType::VECTOR2, 8 },
- { "vector3", UniformType::VECTOR3, 12 },
- { "vector4", UniformType::VECTOR4, 16 }
- };
- CE_STATIC_ASSERT(countof(s_uniform_type_info) == UniformType::COUNT);
- static UniformType::Enum name_to_uniform_type(const char* name)
- {
- for (u32 i = 0; i < countof(s_uniform_type_info); ++i)
- {
- if (strcmp(s_uniform_type_info[i].name, name) == 0)
- return s_uniform_type_info[i].type;
- }
- return UniformType::COUNT;
- }
- struct Data
- {
- Array<TextureData> textures;
- Array<UniformData> uniforms;
- Array<char> dynamic;
- Data()
- : textures(default_allocator())
- , uniforms(default_allocator())
- , dynamic(default_allocator())
- {}
- };
- // Returns offset to start of data
- template <typename T>
- static u32 reserve_dynamic_data(T data, Array<char>& dynamic)
- {
- u32 offt = array::size(dynamic);
- array::push(dynamic, (char*) &data, sizeof(data));
- return offt;
- }
- static void parse_textures(const char* json, Array<TextureData>& textures, Array<char>& names, Array<char>& dynamic, CompileOptions& opts)
- {
- TempAllocator4096 ta;
- JsonObject object(ta);
- sjson::parse(json, object);
- auto cur = json_object::begin(object);
- auto end = json_object::end(object);
- for (; cur != end; ++cur)
- {
- const FixedString key = cur->pair.first;
- const char* value = cur->pair.second;
- DynamicString texture(ta);
- sjson::parse_string(value, texture);
- DATA_COMPILER_ASSERT_RESOURCE_EXISTS("texture", texture.c_str(), opts);
- TextureHandle th;
- th.sampler_handle = 0;
- th.texture_handle = 0;
- const u32 sampler_name_offset = array::size(names);
- array::push(names, key.data(), key.length());
- array::push_back(names, '\0');
- TextureData td;
- td.sampler_name_offset = sampler_name_offset;
- td.id = sjson::parse_resource_id(value);
- td.data_offset = reserve_dynamic_data(th, dynamic);
- array::push_back(textures, td);
- }
- }
- static void parse_uniforms(const char* json, Array<UniformData>& uniforms, Array<char>& names, Array<char>& dynamic, CompileOptions& opts)
- {
- TempAllocator4096 ta;
- JsonObject object(ta);
- sjson::parse(json, object);
- auto cur = json_object::begin(object);
- auto end = json_object::end(object);
- for (; cur != end; ++cur)
- {
- const FixedString key = cur->pair.first;
- const char* value = cur->pair.second;
- UniformHandle uh;
- uh.uniform_handle = 0;
- JsonObject uniform(ta);
- sjson::parse_object(value, uniform);
- DynamicString type(ta);
- sjson::parse_string(uniform["type"], type);
- const UniformType::Enum ut = name_to_uniform_type(type.c_str());
- DATA_COMPILER_ASSERT(ut != UniformType::COUNT
- , opts
- , "Unknown uniform type: '%s'"
- , type.c_str()
- );
- const u32 name_offset = array::size(names);
- array::push(names, key.data(), key.length());
- array::push_back(names, '\0');
- UniformData ud;
- ud.type = ut;
- ud.name = StringId32(key.data(), key.length());
- ud.name_offset = name_offset;
- ud.data_offset = reserve_dynamic_data(uh, dynamic);
- switch (ud.type)
- {
- case UniformType::FLOAT:
- reserve_dynamic_data(sjson::parse_float(uniform["value"]), dynamic);
- break;
- case UniformType::VECTOR2:
- reserve_dynamic_data(sjson::parse_vector2(uniform["value"]), dynamic);
- break;
- case UniformType::VECTOR3:
- reserve_dynamic_data(sjson::parse_vector3(uniform["value"]), dynamic);
- break;
- case UniformType::VECTOR4:
- reserve_dynamic_data(sjson::parse_vector4(uniform["value"]), dynamic);
- break;
- default:
- CE_FATAL("Unknown uniform type");
- break;
- }
- array::push_back(uniforms, ud);
- }
- }
- void compile(const char* path, CompileOptions& opts)
- {
- Buffer buf = opts.read(path);
- TempAllocator4096 ta;
- JsonObject object(ta);
- sjson::parse(buf, object);
- Array<TextureData> texdata(default_allocator());
- Array<UniformData> unidata(default_allocator());
- Array<char> names(default_allocator());
- Array<char> dynblob(default_allocator());
- DynamicString shader(ta);
- sjson::parse_string(object["shader"], shader);
- parse_textures(object["textures"], texdata, names, dynblob, opts);
- parse_uniforms(object["uniforms"], unidata, names, dynblob, opts);
- MaterialResource mr;
- mr.version = RESOURCE_VERSION_MATERIAL;
- mr.shader = shader.to_string_id();
- mr.num_textures = array::size(texdata);
- mr.texture_data_offset = sizeof(mr);
- mr.num_uniforms = array::size(unidata);
- mr.uniform_data_offset = mr.texture_data_offset + sizeof(TextureData)*array::size(texdata);
- mr.dynamic_data_size = array::size(dynblob);
- mr.dynamic_data_offset = mr.uniform_data_offset + sizeof(UniformData)*array::size(unidata);
- // Write
- opts.write(mr.version);
- opts.write(mr.shader);
- opts.write(mr.num_textures);
- opts.write(mr.texture_data_offset);
- opts.write(mr.num_uniforms);
- opts.write(mr.uniform_data_offset);
- opts.write(mr.dynamic_data_size);
- opts.write(mr.dynamic_data_offset);
- for (u32 i = 0; i < array::size(texdata); i++)
- {
- opts.write(texdata[i].sampler_name_offset);
- opts.write(texdata[i]._pad);
- opts.write(texdata[i].id);
- opts.write(texdata[i].data_offset);
- opts.write(texdata[i]._pad1);
- }
- for (u32 i = 0; i < array::size(unidata); i++)
- {
- opts.write(unidata[i].type);
- opts.write(unidata[i].name);
- opts.write(unidata[i].name_offset);
- opts.write(unidata[i].data_offset);
- }
- opts.write(dynblob);
- opts.write(names);
- }
- void* load(File& file, Allocator& a)
- {
- return device()->_material_manager->load(file, a);
- }
- void online(StringId64 id, ResourceManager& rm)
- {
- device()->_material_manager->online(id, rm);
- }
- void offline(StringId64 id, ResourceManager& rm)
- {
- device()->_material_manager->offline(id, rm);
- }
- void unload(Allocator& a, void* res)
- {
- device()->_material_manager->unload(a, res);
- }
- } // namespace material_resource_internal
- namespace material_resource
- {
- UniformData* get_uniform_data(const MaterialResource* mr, u32 i)
- {
- UniformData* base = (UniformData*) ((char*)mr + mr->uniform_data_offset);
- return &base[i];
- }
- UniformData* get_uniform_data_by_name(const MaterialResource* mr, StringId32 name)
- {
- for (u32 i = 0, n = mr->num_uniforms; i < n; ++i)
- {
- UniformData* data = get_uniform_data(mr, i);
- if (data->name == name)
- return data;
- }
- CE_FATAL("Unknown uniform");
- return NULL;
- }
- const char* get_uniform_name(const MaterialResource* mr, const UniformData* ud)
- {
- return (const char*)mr + mr->dynamic_data_offset + mr->dynamic_data_size + ud->name_offset;
- }
- TextureData* get_texture_data(const MaterialResource* mr, u32 i)
- {
- TextureData* base = (TextureData*) ((char*)mr + mr->texture_data_offset);
- return &base[i];
- }
- const char* get_texture_name(const MaterialResource* mr, const TextureData* td)
- {
- return (const char*)mr + mr->dynamic_data_offset + mr->dynamic_data_size + td->sampler_name_offset;
- }
- UniformHandle* get_uniform_handle(const MaterialResource* mr, u32 i, char* dynamic)
- {
- UniformData* ud = get_uniform_data(mr, i);
- return (UniformHandle*) (dynamic + ud->data_offset);
- }
- UniformHandle* get_uniform_handle_by_name(const MaterialResource* mr, StringId32 name, char* dynamic)
- {
- UniformData* ud = get_uniform_data_by_name(mr, name);
- return (UniformHandle*) (dynamic + ud->data_offset);
- }
- TextureHandle* get_texture_handle(const MaterialResource* mr, u32 i, char* dynamic)
- {
- TextureData* td = get_texture_data(mr, i);
- return (TextureHandle*) (dynamic + td->data_offset);
- }
- } // namespace material_resource
- } // namespace crown
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