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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Types.h"
- #include "lua.hpp"
- namespace crown
- {
- struct Vector2;
- struct Vector3;
- struct Matrix4x4;
- struct Quaternion;
- /// Global lua-related functions
- namespace lua_system
- {
- /// Initializes the lua system.
- /// This is the place where to create and initialize per-application objects.
- void init();
- /// It should reverse the actions performed by lua_system::init().
- void shutdown();
- lua_State* state();
- /// Clears temporary objects (Vector3, Matrix4x4, ...).
- void clear_temporaries();
- /// Returns a new temporary Vector2, Vector3, Matrix4x4 or Quaternion
- Vector2* next_vector2(const Vector2& v);
- Vector3* next_vector3(const Vector3& v);
- Matrix4x4* next_matrix4x4(const Matrix4x4& m);
- Quaternion* next_quaternion(const Quaternion& q);
- /// Returns whether the object at stack @a index is a Vector2, Vector3, Matrix4x4 or Quaternion
- bool is_vector2(int32_t index);
- bool is_vector3(int32_t index);
- bool is_matrix4x4(int32_t index);
- bool is_quaternion(int32_t index);
- } // namespace lua_system
- } // namespace crown
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