A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini f98f468d32 tools: set application and about dialog logo from icon theme 5 лет назад
.github 49c83ae7fb .github: install missing 32-bit libs 6 лет назад
3rdparty 6ac121525b 3rdparty: update bx, bimg and bgfx 5 лет назад
docs 7ad8e96cf7 tools: show a message to restore Editor View if it disconnects 5 лет назад
exporters 6cc0a9a126 exporters: adapt exporter to Blender 2.8x API 5 лет назад
samples 94ad60723a samples/core: add UV, tangent and bitangent data 5 лет назад
scripts 5cf0c91204 tools: use GAction 5 лет назад
src 174c4df5dc resource: do not reload resources not yet loaded 5 лет назад
tools f98f468d32 tools: set application and about dialog logo from icon theme 5 лет назад
tools-imgui 07bd869451 src: add STRING_ID_32() and STRING_ID_64() 5 лет назад
.editorconfig 5cf0c91204 tools: use GAction 5 лет назад
.gitattributes 555d852b09 update .gitattributes 6 лет назад
.gitignore 3043b38416 .gitignore: ignore BGFX build directory 6 лет назад
LICENSE e24dde67e8 update copyright year 6 лет назад
README.md c51a01212a docs: add building instructions 5 лет назад
makefile 5cf0c91204 tools: use GAction 5 лет назад

README.md

The flexible game engine. Build Status

Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.

It is loosely inspired by Bitsquid (now Stingray) engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.

Download

Support & Development

Screenshots

Level Editor

level-editor

00-empty

Engine initialization and shutdown.

01-physics

01-physics

02-animation

02-animation

Contact

Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/dbartolini/crown

Contributors

In chronological order.

Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.
Raphael de Vasconcelos Nascimento (@vasconssa)

License

Copyright (c) 2012-2020 Daniele Bartolini and individual contributors.

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.