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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Vector3.h"
- #include "Matrix4x4.h"
- #include "Quaternion.h"
- namespace crown
- {
- class Allocator;
- struct SceneGraph
- {
- SceneGraph(Allocator& a, uint32_t index);
- /// Creates the graph with @a count items.
- /// @a name, @a local and @parent are the array containing the name of the nodes,
- /// the local poses of the nodes and the links between the nodes respectively.
- /// A parent of -1 means "no parent".
- void create(uint32_t count, const StringId32* name, const Matrix4x4* local, int32_t* parent);
- /// Destroys the graph deallocating memory if necessary.
- void destroy();
- /// Returns the index of the node with the given @a name
- int32_t node(const char* name) const;
- /// Returns whether the graph has the node with the given @a name.
- bool has_node(const char* name) const;
- /// Returns the number of nodes in the graph.
- uint32_t num_nodes() const;
- /// Links the @a child node to the @a parent node.
- /// After the linking the @a child pose is reset to identity.
- /// @note
- /// The @a parent node must be either -1 (meaning no parent), or an index lesser than child
- void link(int32_t child, int32_t parent);
- /// Unlinks the @a child node from its parent if it has any.
- /// After unlinking, the @child local pose is set to its previous world pose.
- void unlink(int32_t child);
- /// Sets the local position, rotation or pose of the given @a node.
- void set_local_position(int32_t node, const Vector3& pos);
- /// @copydoc SceneGraph::set_local_position()
- void set_local_rotation(int32_t node, const Quaternion& rot);
- /// @copydoc SceneGraph::set_local_position()
- void set_local_pose(int32_t node, const Matrix4x4& pose);
- /// Returns the local position, rotation or pose of the given @a node.
- Vector3 local_position(int32_t node) const;
- /// @copydoc SceneGraph::local_position()
- Quaternion local_rotation(int32_t node) const;
- /// @copydoc SceneGraph::local_position()
- Matrix4x4 local_pose(int32_t node) const;
- /// Sets the world position, rotation or pose of the given @a node.
- /// @note This should never be called by user code.
- void set_world_position(int32_t node, const Vector3& pos);
- /// @copydoc SceneGraph::set_world_position()
- void set_world_rotation(int32_t node, const Quaternion& rot);
- /// @copydoc SceneGraph::set_world_position()
- void set_world_pose(int32_t node, const Matrix4x4& pose);
- /// Returns the world position, rotation or pose of the given @a node.
- Vector3 world_position(int32_t node) const;
- /// @copydoc SceneGraph::world_position()
- Quaternion world_rotation(int32_t node) const;
- /// @copydoc SceneGraph::world_position()
- Matrix4x4 world_pose(int32_t node) const;
- /// Transforms local poses to world poses.
- void update();
- public:
- /// Index into SceneGraphManager
- Allocator* m_allocator;
- uint32_t m_index;
- uint32_t m_num_nodes;
- uint8_t* m_flags;
- Matrix4x4* m_world_poses;
- Matrix4x4* m_local_poses;
- int32_t* m_parents;
- StringId32* m_names;
- };
- } // namespace crown
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