Daniele Bartolini fcded90076 Add Actor::update_pose() 12 年之前
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audio 6412948e73 update AlRenderer 12 年之前
compilers d502f81b0f Add support to slope_limit, step_offset and contact_offset to PhysicsResource 12 年之前
core 15d0e58b4e Do not assert if allocate()/deallocate() not balanced 12 年之前
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 年之前
lua 6d22fef367 Add basic support to character controllers 12 年之前
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 年之前
os 757bbe84c5 Update documentation 12 年之前
physics fcded90076 Add Actor::update_pose() 12 年之前
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources 12 年之前
resource d502f81b0f Add support to slope_limit, step_offset and contact_offset to PhysicsResource 12 年之前
tests 06c5ef0a03 Merge branch 'master' into world 12 年之前
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 年之前
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 年之前
Application.mk c884f1b741 Rename src folder to engine 12 年之前
CMakeLists.txt 6d22fef367 Add basic support to character controllers 12 年之前
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 年之前
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 年之前
Config.h.in be86e86f48 Add support to custom uniforms 12 年之前
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 年之前
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 年之前
Crown.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 年之前
Device.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 年之前
Device.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 年之前
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 年之前
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 年之前
RenderWorld.cpp c7f3c25728 Remove debug code 12 年之前
RenderWorld.h 89dad358d5 Split update() and render() in World 12 年之前
SceneGraph.cpp 22e5c217ec Fix scene graph destruction 12 年之前
SceneGraph.h 373faa02e3 Add set_world_* to SceneGraph 12 年之前
SceneGraphManager.cpp d366b00061 Allocate SceneGraph from contiguos block of memory 12 年之前
SceneGraphManager.h 89dad358d5 Split update() and render() in World 12 年之前
SceneGraphToPhysicsGraph.h 1c487aaa2c add System which link SceneGraph to PhysicsGraph, need additional work 12 年之前
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 年之前
Sound.h 1b8361edc4 add Sound and SoundWorld 12 年之前
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 年之前
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 年之前
Sprite.cpp a9c6ffaf6d Remove SpriteAnimator from Sprite 12 年之前
Sprite.h b850968db4 Delete sprite animator when destructor called 12 年之前
Unit.cpp 6d22fef367 Add basic support to character controllers 12 年之前
Unit.h 6d22fef367 Add basic support to character controllers 12 年之前
World.cpp 688b2005b3 Implement create/destroy/lookup_controller() 12 年之前
World.h 688b2005b3 Implement create/destroy/lookup_controller() 12 年之前