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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Compiler.h"
- #include "Resource.h"
- #include "UnitResource.h"
- #include "List.h"
- #include "Types.h"
- #include "Matrix4x4.h"
- #include "Quaternion.h"
- #include "JSONParser.h"
- namespace crown
- {
- struct GraphNode
- {
- StringId32 name;
- StringId32 parent;
- Vector3 position;
- Quaternion rotation;
- };
- struct GraphNodeDepth
- {
- StringId32 name;
- uint32_t index;
- uint32_t depth;
- bool operator()(const GraphNodeDepth& a, const GraphNodeDepth& b)
- {
- return a.depth < b.depth;
- }
- };
- class CE_EXPORT UnitCompiler : public Compiler
- {
- public:
- UnitCompiler();
- size_t compile_impl(Filesystem& fs, const char* resource_path);
- void write_impl(File* out_file);
- void parse_node(JSONElement e);
- void parse_camera(JSONElement e);
- void parse_renderable(JSONElement e);
- void parse_actor(JSONElement e);
- uint32_t compute_link_depth(GraphNode& node);
- uint32_t find_node_index(StringId32 name);
- int32_t find_node_parent_index(StringId32 name);
- private:
- List<GraphNode> m_nodes;
- List<GraphNodeDepth> m_node_depths;
- List<UnitCamera> m_cameras;
- List<UnitRenderable> m_renderables;
- List<UnitActor> m_actors;
- };
- } // namespace crown
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