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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "config.h"
- #include "assert.h"
- #include "lua_environment.h"
- #include "lua_stack.h"
- #include "lua_resource.h"
- #include <stdarg.h>
- namespace crown
- {
- namespace lua_globals { extern int error_handler(lua_State*); }
- LuaEnvironment::LuaEnvironment(lua_State* L)
- : _L(L)
- {
- }
- void LuaEnvironment::execute(const LuaResource* lr)
- {
- using namespace lua_resource;
- lua_pushcfunction(_L, lua_globals::error_handler);
- luaL_loadbuffer(_L, program(lr), size(lr), "<unknown>");
- lua_pcall(_L, 0, 0, -2);
- lua_pop(_L, 1);
- }
- void LuaEnvironment::execute_string(const char* s)
- {
- lua_pushcfunction(_L, lua_globals::error_handler);
- luaL_loadstring(_L, s);
- lua_pcall(_L, 0, 0, -2);
- lua_pop(_L, 1);
- }
- void LuaEnvironment::load_module_function(const char* module, const char* name, const lua_CFunction func)
- {
- luaL_newmetatable(_L, module);
- luaL_Reg entry[2];
- entry[0].name = name;
- entry[0].func = func;
- entry[1].name = NULL;
- entry[1].func = NULL;
- luaL_register(_L, NULL, entry);
- lua_setglobal(_L, module);
- lua_pop(_L, -1);
- }
- void LuaEnvironment::load_module_function(const char* module, const char* name, const char* value)
- {
- luaL_newmetatable(_L, module);
- lua_getglobal(_L, value);
- lua_setfield(_L, -2, name);
- lua_setglobal(_L, module);
- }
- void LuaEnvironment::load_module_constructor(const char* module, const lua_CFunction func)
- {
- // Create dummy tables to be used as module's metatable
- lua_createtable(_L, 0, 1);
- lua_pushstring(_L, "__call");
- lua_pushcfunction(_L, func);
- lua_settable(_L, 1); // dummy.__call = func
- lua_getglobal(_L, module);
- lua_pushvalue(_L, -2); // Duplicate dummy metatable
- lua_setmetatable(_L, -2); // setmetatable(module, dummy)
- lua_pop(_L, -1);
- }
- void LuaEnvironment::load_module_enum(const char* module, const char* name, uint32_t value)
- {
- // Checks table existance
- lua_pushstring(_L, module);
- lua_rawget(_L, LUA_GLOBALSINDEX);
- if (!lua_istable(_L, -1)) // If not exixts
- {
- // Creates table
- lua_newtable(_L);
- lua_setglobal(_L, module);
- }
- // Adds field to table
- lua_getglobal(_L, module);
- lua_pushinteger(_L, value);
- lua_setfield(_L, -2, name);
- lua_pop(_L, 2);
- }
- void LuaEnvironment::call_global(const char* func, uint8_t argc, ...)
- {
- CE_ASSERT_NOT_NULL(func);
- LuaStack stack(_L);
- va_list vl;
- va_start(vl, argc);
- lua_pushcfunction(_L, lua_globals::error_handler);
- lua_getglobal(_L, func);
- for (uint8_t i = 0; i < argc; i++)
- {
- const int type = va_arg(vl, int);
- switch (type)
- {
- case ARGUMENT_FLOAT:
- {
- stack.push_float(va_arg(vl, double));
- break;
- }
- default:
- {
- CE_ASSERT(false, "Oops, lua argument unknown");
- break;
- }
- }
- }
- va_end(vl);
- lua_pcall(_L, argc, 0, -argc - 2);
- lua_pop(_L, -1);
- }
- void LuaEnvironment::call_physics_callback(Actor* actor_0, Actor* actor_1, Unit* unit_0, Unit* unit_1, const Vector3& where, const Vector3& normal, const char* type)
- {
- LuaStack stack(_L);
- lua_pushcfunction(_L, lua_globals::error_handler);
- lua_getglobal(_L, "g_physics_callback");
- stack.push_table();
- stack.push_key_begin("actor_0"); (actor_0 ? stack.push_actor(actor_0) : stack.push_nil()); stack.push_key_end();
- stack.push_key_begin("actor_1"); (actor_1 ? stack.push_actor(actor_1) : stack.push_nil()); stack.push_key_end();
- stack.push_key_begin("unit_0"); (unit_0 ? stack.push_unit(unit_0) : stack.push_nil()); stack.push_key_end();
- stack.push_key_begin("unit_1"); (unit_1 ? stack.push_unit(unit_1) : stack.push_nil()); stack.push_key_end();
- stack.push_key_begin("where"); stack.push_vector3(where); stack.push_key_end();
- stack.push_key_begin("normal"); stack.push_vector3(normal); stack.push_key_end();
- stack.push_key_begin("type"); stack.push_string(type); stack.push_key_end();
- lua_pcall(_L, 1, 0, -3);
- lua_pop(_L, -1);
- }
- void LuaEnvironment::call_trigger_callback(Actor* trigger, Actor* other, const char* type)
- {
- LuaStack stack(_L);
- lua_pushcfunction(_L, lua_globals::error_handler);
- lua_getglobal(_L, "g_trigger_callback");
- stack.push_table();
- stack.push_key_begin("trigger"); (trigger ? stack.push_actor(trigger) : stack.push_nil()); stack.push_key_end();
- stack.push_key_begin("other"); (other ? stack.push_actor(other) : stack.push_nil()); stack.push_key_end();
- stack.push_key_begin("type"); stack.push_string(type); stack.push_key_end();
- lua_pcall(_L, 1, 0, -3);
- lua_pop(_L, -1);
- }
- } // namespace crown
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