light.material 541 B

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. _guid = "a2d66985-4e9a-42ee-94b7-2297b1aa873c"
  2. _type = "material"
  3. shader = "mesh+NO_LIGHT"
  4. uniforms = {
  5. u_albedo = {
  6. type = "vector3"
  7. value = [
  8. 1
  9. 1
  10. 1
  11. ]
  12. }
  13. u_metallic = {
  14. type = "float"
  15. value = 0
  16. }
  17. u_roughness = {
  18. type = "float"
  19. value = 1
  20. }
  21. u_use_albedo_map = {
  22. type = "float"
  23. value = 0
  24. }
  25. u_use_normal_map = {
  26. type = "float"
  27. value = 0
  28. }
  29. u_use_metallic_map = {
  30. type = "float"
  31. value = 0
  32. }
  33. u_use_roughness_map = {
  34. type = "float"
  35. value = 0
  36. }
  37. u_use_ao_map = {
  38. type = "float"
  39. value = 0
  40. }
  41. }