Daniele Bartolini 41d503a989 *: add shadow_bias and cast_shadows properties vor 9 Monaten
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primitives 41d503a989 *: add shadow_bias and cast_shadows properties vor 8 Monaten
camera.material 948557acfe world: PBR pipeline vor 10 Monaten
camera.mesh 0ad99a4417 *: switch to right-handed Z-up coordinate system vor 1 Jahr
camera.unit 41d503a989 *: add shadow_bias and cast_shadows properties vor 8 Monaten
common.lua c715f8a96b samples: core: hide core objects' mesh when spawned in-game vor 1 Jahr
light.material 948557acfe world: PBR pipeline vor 10 Monaten
light.mesh 0ad99a4417 *: switch to right-handed Z-up coordinate system vor 1 Jahr
light.unit 41d503a989 *: add shadow_bias and cast_shadows properties vor 8 Monaten
sound.material 948557acfe world: PBR pipeline vor 10 Monaten
sound.mesh 0ad99a4417 *: switch to right-handed Z-up coordinate system vor 1 Jahr
sound.unit 41d503a989 *: add shadow_bias and cast_shadows properties vor 8 Monaten