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- _guid = "0c4690c9-8e48-405c-ab32-2749df18636d"
- _type = "material"
- shader = "mesh+NO_LIGHT"
- uniforms = {
- u_albedo = {
- type = "vector3"
- value = [
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- 1
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- ]
- }
- u_metallic = {
- type = "float"
- value = 0
- }
- u_roughness = {
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- value = 1
- }
- u_use_albedo_map = {
- type = "float"
- value = 0
- }
- u_use_normal_map = {
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- value = 0
- }
- u_use_metallic_map = {
- type = "float"
- value = 0
- }
- u_use_roughness_map = {
- type = "float"
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- }
- u_use_ao_map = {
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- }
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