Ver Fonte

Fixed copyright text

Sanjay Madhav há 8 anos atrás
pai
commit
bc3f2e022e

+ 1 - 1
Chapter10/BallActor.cpp

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #include "BallActor.h"

+ 1 - 1
Chapter10/BallActor.h

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #pragma once

+ 1 - 1
Chapter10/BallMove.cpp

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #include "BallMove.h"

+ 1 - 1
Chapter10/BallMove.h

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #pragma once

+ 1 - 1
Chapter10/BoxComponent.cpp

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #include "BoxComponent.h"

+ 1 - 1
Chapter10/BoxComponent.h

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #pragma once

+ 2 - 2
Chapter10/CameraComponent.cpp

@@ -1,9 +1,9 @@
 // ----------------------------------------------------------------
 // From Game Programming in C++ by Sanjay Madhav
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
-//
+// 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #include "CameraComponent.h"

+ 2 - 2
Chapter10/CameraComponent.h

@@ -1,9 +1,9 @@
 // ----------------------------------------------------------------
 // From Game Programming in C++ by Sanjay Madhav
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
-//
+// 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #pragma once

+ 1 - 1
Chapter10/Collision.cpp

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 // MinDistSq between two line segments:
 // Copyright 2001 softSurfer, 2012 Dan Sunday

+ 1 - 1
Chapter10/Collision.h

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #pragma once

+ 2 - 2
Chapter10/FPSActor.cpp

@@ -1,9 +1,9 @@
 // ----------------------------------------------------------------
 // From Game Programming in C++ by Sanjay Madhav
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
-//
+// 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #include "FPSActor.h"

+ 2 - 2
Chapter10/FPSActor.h

@@ -1,9 +1,9 @@
 // ----------------------------------------------------------------
 // From Game Programming in C++ by Sanjay Madhav
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
-//
+// 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #pragma once

+ 2 - 2
Chapter10/FPSCamera.cpp

@@ -1,9 +1,9 @@
 // ----------------------------------------------------------------
 // From Game Programming in C++ by Sanjay Madhav
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
-//
+// 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #include "FPSCamera.h"

+ 2 - 2
Chapter10/FPSCamera.h

@@ -1,9 +1,9 @@
 // ----------------------------------------------------------------
 // From Game Programming in C++ by Sanjay Madhav
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
-//
+// 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #pragma once

+ 1 - 1
Chapter10/Main.cpp

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #include "Game.h"

+ 1 - 1
Chapter10/Math.h

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #pragma once

+ 2 - 2
Chapter10/MoveComponent.cpp

@@ -1,9 +1,9 @@
 // ----------------------------------------------------------------
 // From Game Programming in C++ by Sanjay Madhav
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
-//
+// 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #include "MoveComponent.h"

+ 2 - 2
Chapter10/MoveComponent.h

@@ -1,9 +1,9 @@
 // ----------------------------------------------------------------
 // From Game Programming in C++ by Sanjay Madhav
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
-//
+// 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #pragma once

+ 1 - 1
Chapter10/PhysWorld.cpp

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #include "PhysWorld.h"

+ 1 - 1
Chapter10/PhysWorld.h

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #pragma once

+ 1 - 1
Chapter10/PlaneActor.cpp

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #include "PlaneActor.h"

+ 1 - 1
Chapter10/PlaneActor.h

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #pragma once

+ 1 - 1
Chapter10/PlayerMove.cpp

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #include "PlayerMove.h"

+ 1 - 1
Chapter10/PlayerMove.h

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #pragma once

+ 1 - 1
Chapter10/SpriteComponent.cpp

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #include "SpriteComponent.h"

+ 1 - 1
Chapter10/SpriteComponent.h

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #pragma once

+ 1 - 1
Chapter10/TargetActor.cpp

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #include "TargetActor.h"

+ 1 - 1
Chapter10/TargetActor.h

@@ -3,7 +3,7 @@
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
 // 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #pragma once

+ 2 - 2
Chapter10/Texture.cpp

@@ -1,9 +1,9 @@
 // ----------------------------------------------------------------
 // From Game Programming in C++ by Sanjay Madhav
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
-//
+// 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #include "Texture.h"

+ 2 - 2
Chapter10/Texture.h

@@ -1,9 +1,9 @@
 // ----------------------------------------------------------------
 // From Game Programming in C++ by Sanjay Madhav
 // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
-//
+// 
 // Released under the BSD License
-// See LICENSE.txt for full details.
+// See LICENSE in root directory for full details.
 // ----------------------------------------------------------------
 
 #include <string>