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@@ -52,7 +52,7 @@ bool Game::Initialize()
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// Force OpenGL to use hardware acceleration
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// Force OpenGL to use hardware acceleration
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SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
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SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
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- mWindow = SDL_CreateWindow("Game Programming in C++ (Chapter 5)", 100, 100,
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+ mWindow = SDL_CreateWindow("Game Programming in C++ (Chapter 8)", 100, 100,
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1024, 768, SDL_WINDOW_OPENGL);
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1024, 768, SDL_WINDOW_OPENGL);
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if (!mWindow)
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if (!mWindow)
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{
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{
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