Code of the Game Programming in C++ book. Complete OpenGL 3D tutorial code and samples to use as a learning resource. Including basic shader code examples too.

#gamedev #example #cpp #opengl #engine #tutorial #c++ #library #framework #starter #glsl #shaders #gl #3d #2d

chalonverse eca5ff04e7 Fixed window title for chapter 8 8 سال پیش
Chapter01 fed429f9ec Chapter 1 mac 8 سال پیش
Chapter02 398d8ed3bc Added chapter 2 character assets (for Exercises) 8 سال پیش
Chapter03 8e49ec2928 Chapter 3 mac 8 سال پیش
Chapter04 70ddf554ae Chapter 4 mac 8 سال پیش
Chapter05 09f77ffe65 Chapter 5 mac 8 سال پیش
Chapter06 64e627b398 Removed unnecessary extra includes in Main.cpp 8 سال پیش
Chapter07 64e627b398 Removed unnecessary extra includes in Main.cpp 8 سال پیش
Chapter08 eca5ff04e7 Fixed window title for chapter 8 8 سال پیش
Chapter09 35c677f1c0 Use screen width/height variables in unprojection 8 سال پیش
Chapter10 f496faafb5 Removed racing car asset from Chapter 10-12 (don't need it beyond 9) 8 سال پیش
Chapter11 11d5aa9348 Merged LoadFont/GetFont 8 سال پیش
Chapter12 ab0e663904 Change AddSprite to use sorted insertion 8 سال پیش
Chapter13 ab0e663904 Change AddSprite to use sorted insertion 8 سال پیش
Chapter14 fb04980ca4 Chapter 14 mac 8 سال پیش
Exercises 349eaccffd Fixes to Exercise 4.2 starter code 8 سال پیش
External 61add41043 Fixed FMOD version reference in readme 8 سال پیش
.gitignore 11d5aa9348 Merged LoadFont/GetFont 8 سال پیش
LICENSE 87bace1813 Update LICENSE 8 سال پیش
README.md 61add41043 Fixed FMOD version reference in readme 8 سال پیش

README.md

Game Programming in C++ Code

This repository contains the source code for Game Programming in C++ by Sanjay Madhav.

The source code for the chapters is released under the BSD 3-clause license. See LICENSE for more detail. Note that this license does not apply to the code in the External directory. Each External project is licensed separately.

Building the Code

Each chapter's code is tested and works on both Microsoft Windows and Apple macOS.

To compile on Windows, install Microsoft Visual Studio 2017 Community (https://www.visualstudio.com/downloads/). During installation, select the "Game Development in C++" workflow. In each Chapter directory, there is a corresponding ChapterXX-windows.sln file to open.

To compile on macOS, install Xcode from the App Store. Each chapter has a corresponding ChapterXX-mac.xcodeproj file.

Code for Chapter 7 and beyond uses the FMOD API for audio. This requires a separate installation from (https://www.fmod.com/download). Download and install version 1.09.x of the FMOD Studio API (newer versions are untested). On Windows, install FMOD to the default directory. On Mac, copy the contents of the FMOD package into External/FMOD.