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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #pragma once
- #include "Component.h"
- #include "Math.h"
- class CircleComponent : public Component
- {
- public:
- CircleComponent(class Actor* owner);
-
- void SetRadius(float radius) { mRadius = radius; }
- float GetRadius() const;
-
- const Vector3& GetCenter() const;
- private:
- float mRadius;
- };
- bool Intersect(const CircleComponent& a, const CircleComponent& b);
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