Code of the Game Programming in C++ book. Complete OpenGL 3D tutorial code and samples to use as a learning resource. Including basic shader code examples too.

#gamedev #example #cpp #opengl #engine #tutorial #c++ #library #framework #starter #glsl #shaders #gl #3d #2d

Tim Gates 33cccb5ef7 docs: Fix a few typos 4 tahun lalu
Chapter01 dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" 7 tahun lalu
Chapter02 33cccb5ef7 docs: Fix a few typos 4 tahun lalu
Chapter03 dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" 7 tahun lalu
Chapter04 dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" 7 tahun lalu
Chapter05 dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" 7 tahun lalu
Chapter06 dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" 7 tahun lalu
Chapter07 33cccb5ef7 docs: Fix a few typos 4 tahun lalu
Chapter08 dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" 7 tahun lalu
Chapter09 33cccb5ef7 docs: Fix a few typos 4 tahun lalu
Chapter10 33cccb5ef7 docs: Fix a few typos 4 tahun lalu
Chapter11 33cccb5ef7 docs: Fix a few typos 4 tahun lalu
Chapter12 33cccb5ef7 docs: Fix a few typos 4 tahun lalu
Chapter13 33cccb5ef7 docs: Fix a few typos 4 tahun lalu
Chapter14 33cccb5ef7 docs: Fix a few typos 4 tahun lalu
Exercises dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" 7 tahun lalu
Exporter c784409d87 Added exporter plugin for Unreal Engine (Issue #13) 6 tahun lalu
External 1e10ad7580 Updated libSDL2 to fix Mac Mojave rendering issues 7 tahun lalu
FMODStudio 2809ff2e29 Added FMODStudio assets for Chapter 7/10 8 tahun lalu
.gitignore 11d5aa9348 Merged LoadFont/GetFont 8 tahun lalu
Errata.md 33cccb5ef7 docs: Fix a few typos 4 tahun lalu
LICENSE 87bace1813 Update LICENSE 8 tahun lalu
README.md 61add41043 Fixed FMOD version reference in readme 8 tahun lalu

README.md

Game Programming in C++ Code

This repository contains the source code for Game Programming in C++ by Sanjay Madhav.

The source code for the chapters is released under the BSD 3-clause license. See LICENSE for more detail. Note that this license does not apply to the code in the External directory. Each External project is licensed separately.

Building the Code

Each chapter's code is tested and works on both Microsoft Windows and Apple macOS.

To compile on Windows, install Microsoft Visual Studio 2017 Community (https://www.visualstudio.com/downloads/). During installation, select the "Game Development in C++" workflow. In each Chapter directory, there is a corresponding ChapterXX-windows.sln file to open.

To compile on macOS, install Xcode from the App Store. Each chapter has a corresponding ChapterXX-mac.xcodeproj file.

Code for Chapter 7 and beyond uses the FMOD API for audio. This requires a separate installation from (https://www.fmod.com/download). Download and install version 1.09.x of the FMOD Studio API (newer versions are untested). On Windows, install FMOD to the default directory. On Mac, copy the contents of the FMOD package into External/FMOD.