MoveComponent.cpp 1.1 KB

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  1. // ----------------------------------------------------------------
  2. // From Game Programming in C++ by Sanjay Madhav
  3. // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
  4. //
  5. // Released under the BSD License
  6. // See LICENSE in root directory for full details.
  7. // ----------------------------------------------------------------
  8. #include "MoveComponent.h"
  9. #include "Actor.h"
  10. MoveComponent::MoveComponent(class Actor* owner, int updateOrder)
  11. :Component(owner, updateOrder)
  12. ,mAngularSpeed(0.0f)
  13. ,mForwardSpeed(0.0f)
  14. {
  15. }
  16. void MoveComponent::Update(float deltaTime)
  17. {
  18. if (!Math::NearZero(mAngularSpeed))
  19. {
  20. Quaternion rot = mOwner->GetRotation();
  21. float angle = mAngularSpeed * deltaTime;
  22. // Create quaternion for incremental rotation
  23. // (Rotate about up axis)
  24. Quaternion inc(Vector3::UnitZ, angle);
  25. // Concatenate old and new quaternion
  26. rot = Quaternion::Concatenate(rot, inc);
  27. mOwner->SetRotation(rot);
  28. }
  29. if (!Math::NearZero(mForwardSpeed))
  30. {
  31. Vector3 pos = mOwner->GetPosition();
  32. pos += mOwner->GetForward() * mForwardSpeed * deltaTime;
  33. mOwner->SetPosition(pos);
  34. }
  35. }