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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #include "PlaneActor.h"
- #include "Game.h"
- #include "Renderer.h"
- #include "MeshComponent.h"
- PlaneActor::PlaneActor(Game* game)
- :Actor(game)
- {
- SetScale(10.0f);
- MeshComponent* mc = new MeshComponent(this);
- mc->SetMesh(GetGame()->GetRenderer()->GetMesh("Assets/Plane.gpmesh"));
- }
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