| 123456789101112131415161718192021 |
- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #pragma once
- #include "MoveComponent.h"
- class BallMove : public MoveComponent
- {
- public:
- BallMove(class Actor* owner);
- void SetPlayer(Actor* player) { mPlayer = player; }
- void Update(float deltaTime) override;
- protected:
- class Actor* mPlayer;
- };
|