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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #pragma once
- #include "Math.h"
- class BoneTransform
- {
- public:
- // For now, just make this data public
- Quaternion mRotation;
- Vector3 mTranslation;
- Matrix4 ToMatrix() const;
- static BoneTransform Interpolate(const BoneTransform& a, const BoneTransform& b, float f);
- };
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