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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #include "CameraComponent.h"
- #include "Actor.h"
- #include "Renderer.h"
- #include "Game.h"
- #include "AudioSystem.h"
- CameraComponent::CameraComponent(Actor* owner, int updateOrder)
- :Component(owner, updateOrder)
- {
- }
- void CameraComponent::SetViewMatrix(const Matrix4& view)
- {
- // Pass view matrix to renderer and audio system
- Game* game = mOwner->GetGame();
- game->GetRenderer()->SetViewMatrix(view);
- game->GetAudioSystem()->SetListener(view);
- }
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