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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #include "DialogBox.h"
- #include "Game.h"
- #include "Renderer.h"
- #include <SDL/SDL.h>
- DialogBox::DialogBox(Game* game, const std::string& text,
- std::function<void()> onOK)
- :UIScreen(game)
- {
- // Adjust positions for dialog box
- mBGPos = Vector2(0.0f, 0.0f);
- mTitlePos = Vector2(0.0f, 100.0f);
- mNextButtonPos = Vector2(0.0f, 0.0f);
- mBackground = mGame->GetRenderer()->GetTexture("Assets/DialogBG.png");
- SetTitle(text, Vector3::Zero, 30);
- AddButton("OKButton", [onOK]() {
- onOK();
- });
- AddButton("CancelButton", [this]() {
- Close();
- });
- }
- DialogBox::~DialogBox()
- {
- }
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