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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #pragma once
- #include "Component.h"
- #include "SDL/SDL.h"
- class SpriteComponent : public Component
- {
- public:
- // (Lower draw order corresponds with further back)
- SpriteComponent(class Actor* owner, int drawOrder = 100);
- ~SpriteComponent();
- virtual void Draw(class Shader* shader);
- virtual void SetTexture(class Texture* texture);
- int GetDrawOrder() const { return mDrawOrder; }
- int GetTexHeight() const { return mTexHeight; }
- int GetTexWidth() const { return mTexWidth; }
- void SetVisible(bool visible) { mVisible = visible; }
- bool GetVisible() const { return mVisible; }
- protected:
- class Texture* mTexture;
- int mDrawOrder;
- int mTexWidth;
- int mTexHeight;
- bool mVisible;
- };
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