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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #include "TargetActor.h"
- #include "Game.h"
- #include "Renderer.h"
- #include "MeshComponent.h"
- #include "BoxComponent.h"
- #include "Mesh.h"
- #include "TargetComponent.h"
- TargetActor::TargetActor(Game* game)
- :Actor(game)
- {
- //SetScale(10.0f);
- SetRotation(Quaternion(Vector3::UnitZ, Math::Pi));
- MeshComponent* mc = new MeshComponent(this);
- Mesh* mesh = GetGame()->GetRenderer()->GetMesh("Assets/Target.gpmesh");
- mc->SetMesh(mesh);
- // Add collision box
- BoxComponent* bc = new BoxComponent(this);
- bc->SetObjectBox(mesh->GetBox());
- new TargetComponent(this);
- }
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