TargetComponent.h 483 B

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  1. // ----------------------------------------------------------------
  2. // From Game Programming in C++ by Sanjay Madhav
  3. // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
  4. //
  5. // Released under the BSD License
  6. // See LICENSE in root directory for full details.
  7. // ----------------------------------------------------------------
  8. #pragma once
  9. #include "Component.h"
  10. class TargetComponent : public Component
  11. {
  12. public:
  13. TargetComponent(class Actor* owner);
  14. ~TargetComponent();
  15. };