Code of the Game Programming in C++ book. Complete OpenGL 3D tutorial code and samples to use as a learning resource. Including basic shader code examples too.

#gamedev #example #cpp #opengl #engine #tutorial #c++ #library #framework #starter #glsl #shaders #gl #3d #2d

Sanjay Madhav 75bbf5f8fd Added spot light mesh for exercise пре 8 година
Chapter01 fed429f9ec Chapter 1 mac пре 8 година
Chapter02 398d8ed3bc Added chapter 2 character assets (for Exercises) пре 8 година
Chapter03 8e49ec2928 Chapter 3 mac пре 8 година
Chapter04 70ddf554ae Chapter 4 mac пре 8 година
Chapter05 09f77ffe65 Chapter 5 mac пре 8 година
Chapter06 64e627b398 Removed unnecessary extra includes in Main.cpp пре 8 година
Chapter07 6d227a7d41 Updated fire loop sound to enable doppler effect пре 8 година
Chapter08 eca5ff04e7 Fixed window title for chapter 8 пре 8 година
Chapter09 35c677f1c0 Use screen width/height variables in unprojection пре 8 година
Chapter10 f496faafb5 Removed racing car asset from Chapter 10-12 (don't need it beyond 9) пре 8 година
Chapter11 49634c952d Added assets for Chapter 11 exercises пре 8 година
Chapter12 ab0e663904 Change AddSprite to use sorted insertion пре 8 година
Chapter13 75bbf5f8fd Added spot light mesh for exercise пре 8 година
Chapter14 fb04980ca4 Chapter 14 mac пре 8 година
Exercises 3a90a2faa9 Added Exercise 7.2 camera code пре 8 година
External 61add41043 Fixed FMOD version reference in readme пре 8 година
FMODStudio 2809ff2e29 Added FMODStudio assets for Chapter 7/10 пре 8 година
.gitignore 11d5aa9348 Merged LoadFont/GetFont пре 8 година
LICENSE 87bace1813 Update LICENSE пре 8 година
README.md 61add41043 Fixed FMOD version reference in readme пре 8 година

README.md

Game Programming in C++ Code

This repository contains the source code for Game Programming in C++ by Sanjay Madhav.

The source code for the chapters is released under the BSD 3-clause license. See LICENSE for more detail. Note that this license does not apply to the code in the External directory. Each External project is licensed separately.

Building the Code

Each chapter's code is tested and works on both Microsoft Windows and Apple macOS.

To compile on Windows, install Microsoft Visual Studio 2017 Community (https://www.visualstudio.com/downloads/). During installation, select the "Game Development in C++" workflow. In each Chapter directory, there is a corresponding ChapterXX-windows.sln file to open.

To compile on macOS, install Xcode from the App Store. Each chapter has a corresponding ChapterXX-mac.xcodeproj file.

Code for Chapter 7 and beyond uses the FMOD API for audio. This requires a separate installation from (https://www.fmod.com/download). Download and install version 1.09.x of the FMOD Studio API (newer versions are untested). On Windows, install FMOD to the default directory. On Mac, copy the contents of the FMOD package into External/FMOD.