Code of the Game Programming in C++ book. Complete OpenGL 3D tutorial code and samples to use as a learning resource. Including basic shader code examples too.

#gamedev #example #cpp #opengl #engine #tutorial #c++ #library #framework #starter #glsl #shaders #gl #3d #2d

Sanjay Madhav f496faafb5 Removed racing car asset from Chapter 10-12 (don't need it beyond 9) 8 tahun lalu
Chapter01 fed429f9ec Chapter 1 mac 8 tahun lalu
Chapter02 91b7260499 Chapter 2 mac 8 tahun lalu
Chapter03 8e49ec2928 Chapter 3 mac 8 tahun lalu
Chapter04 70ddf554ae Chapter 4 mac 8 tahun lalu
Chapter05 09f77ffe65 Chapter 5 mac 8 tahun lalu
Chapter06 64e627b398 Removed unnecessary extra includes in Main.cpp 8 tahun lalu
Chapter07 64e627b398 Removed unnecessary extra includes in Main.cpp 8 tahun lalu
Chapter08 80c945af73 Chapter 8 Mac 8 tahun lalu
Chapter09 35c677f1c0 Use screen width/height variables in unprojection 8 tahun lalu
Chapter10 f496faafb5 Removed racing car asset from Chapter 10-12 (don't need it beyond 9) 8 tahun lalu
Chapter11 f496faafb5 Removed racing car asset from Chapter 10-12 (don't need it beyond 9) 8 tahun lalu
Chapter12 f496faafb5 Removed racing car asset from Chapter 10-12 (don't need it beyond 9) 8 tahun lalu
Chapter13 0b6e3dc5ce Chapter 13 done 8 tahun lalu
External 61add41043 Fixed FMOD version reference in readme 8 tahun lalu
.gitignore 4561a0581f Chapter 7 (Mac) 8 tahun lalu
LICENSE 87bace1813 Update LICENSE 8 tahun lalu
README.md 61add41043 Fixed FMOD version reference in readme 8 tahun lalu

README.md

Game Programming in C++ Code

This repository contains the source code for Game Programming in C++ by Sanjay Madhav.

The source code for the chapters is released under the BSD 3-clause license. See LICENSE for more detail. Note that this license does not apply to the code in the External directory. Each External project is licensed separately.

Building the Code

Each chapter's code is tested and works on both Microsoft Windows and Apple macOS.

To compile on Windows, install Microsoft Visual Studio 2017 Community (https://www.visualstudio.com/downloads/). During installation, select the "Game Development in C++" workflow. In each Chapter directory, there is a corresponding ChapterXX-windows.sln file to open.

To compile on macOS, install Xcode from the App Store. Each chapter has a corresponding ChapterXX-mac.xcodeproj file.

Code for Chapter 7 and beyond uses the FMOD API for audio. This requires a separate installation from (https://www.fmod.com/download). Download and install version 1.09.x of the FMOD Studio API (newer versions are untested). On Windows, install FMOD to the default directory. On Mac, copy the contents of the FMOD package into External/FMOD.