Sanjay Madhav dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" %!s(int64=7) %!d(string=hai) anos
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Assets 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Chapter06-mac.xcodeproj 2d4b46686c Chapter 6 (mac) %!s(int64=8) %!d(string=hai) anos
Shaders 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Actor.cpp 75f5b512eb Chapter 6 done (PC) %!s(int64=8) %!d(string=hai) anos
Actor.h 75f5b512eb Chapter 6 done (PC) %!s(int64=8) %!d(string=hai) anos
CameraActor.cpp 75f5b512eb Chapter 6 done (PC) %!s(int64=8) %!d(string=hai) anos
CameraActor.h 75f5b512eb Chapter 6 done (PC) %!s(int64=8) %!d(string=hai) anos
Chapter06-windows.sln 75f84ce003 Chapter 6 copied over from working %!s(int64=8) %!d(string=hai) anos
CircleComponent.cpp a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
CircleComponent.h a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
Component.cpp a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
Component.h 75f5b512eb Chapter 6 done (PC) %!s(int64=8) %!d(string=hai) anos
Game.cpp 75f5b512eb Chapter 6 done (PC) %!s(int64=8) %!d(string=hai) anos
Game.h 75f5b512eb Chapter 6 done (PC) %!s(int64=8) %!d(string=hai) anos
Game.vcxproj dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" %!s(int64=7) %!d(string=hai) anos
Game.vcxproj.filters a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
Main.cpp 64e627b398 Removed unnecessary extra includes in Main.cpp %!s(int64=8) %!d(string=hai) anos
Math.cpp a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
Math.h a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
Mesh.cpp a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
Mesh.h a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
MeshComponent.cpp a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
MeshComponent.h a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
MoveComponent.cpp a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
MoveComponent.h a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
PlaneActor.cpp a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
PlaneActor.h a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
Renderer.cpp 75f5b512eb Chapter 6 done (PC) %!s(int64=8) %!d(string=hai) anos
Renderer.h a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
Shader.cpp 75f5b512eb Chapter 6 done (PC) %!s(int64=8) %!d(string=hai) anos
Shader.h 75f5b512eb Chapter 6 done (PC) %!s(int64=8) %!d(string=hai) anos
SpriteComponent.cpp a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
SpriteComponent.h a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
Texture.cpp a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
Texture.h a4c10bd943 Comments/circle component %!s(int64=8) %!d(string=hai) anos
VertexArray.cpp 75f5b512eb Chapter 6 done (PC) %!s(int64=8) %!d(string=hai) anos
VertexArray.h 75f5b512eb Chapter 6 done (PC) %!s(int64=8) %!d(string=hai) anos