Tim Gates 33cccb5ef7 docs: Fix a few typos %!s(int64=4) %!d(string=hai) anos
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Assets 6d227a7d41 Updated fire loop sound to enable doppler effect %!s(int64=8) %!d(string=hai) anos
Chapter07-mac.xcodeproj 4561a0581f Chapter 7 (Mac) %!s(int64=8) %!d(string=hai) anos
Shaders 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Actor.cpp 8495919b6d Chapter 7 copied over %!s(int64=8) %!d(string=hai) anos
Actor.h 8495919b6d Chapter 7 copied over %!s(int64=8) %!d(string=hai) anos
AudioComponent.cpp 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
AudioComponent.h 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
AudioSystem.cpp 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
AudioSystem.h 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
CameraActor.cpp 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
CameraActor.h 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Chapter07-windows.sln 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
CircleComponent.cpp 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
CircleComponent.h 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Component.cpp 8495919b6d Chapter 7 copied over %!s(int64=8) %!d(string=hai) anos
Component.h 8495919b6d Chapter 7 copied over %!s(int64=8) %!d(string=hai) anos
Game.cpp c585c63a3c Fixed uninitialized mAudioSystem pointer %!s(int64=8) %!d(string=hai) anos
Game.h 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Game.vcxproj dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" %!s(int64=7) %!d(string=hai) anos
Game.vcxproj.filters 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Main.cpp 64e627b398 Removed unnecessary extra includes in Main.cpp %!s(int64=8) %!d(string=hai) anos
Math.cpp 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Math.h 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Mesh.cpp 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Mesh.h 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
MeshComponent.cpp 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
MeshComponent.h 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
MoveComponent.cpp 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
MoveComponent.h 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
PlaneActor.cpp 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
PlaneActor.h 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Renderer.cpp 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Renderer.h 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Shader.cpp 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Shader.h 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
SoundEvent.cpp 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
SoundEvent.h 33cccb5ef7 docs: Fix a few typos %!s(int64=4) %!d(string=hai) anos
SpriteComponent.cpp 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
SpriteComponent.h 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Texture.cpp 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
Texture.h 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
VertexArray.cpp 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos
VertexArray.h 225600f1c1 Chapter 7 (PC) %!s(int64=8) %!d(string=hai) anos